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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
#ifndef LAYOUTSSETTINGS_H
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#define LAYOUTSSETTINGS_H
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#include "settings_manager.h"
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#include <QSize>
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class LayoutsSettings : public SettingsManager
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{
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Q_OBJECT
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friend class SettingsCache;
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public:
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void setDeckEditorLayoutState(const QByteArray &value);
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void setDeckEditorGeometry(const QByteArray &value);
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void setDeckEditorCardSize(const QSize &value);
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void setDeckEditorDeckSize(const QSize &value);
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void setDeckEditorFilterSize(const QSize &value);
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void setDeckEditorDbHeaderState(const QByteArray &value);
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void setSetsDialogHeaderState(const QByteArray &value);
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void setGamePlayAreaGeometry(const QByteArray &value);
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void setGamePlayAreaState(const QByteArray &value);
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void setGameCardInfoSize(const QSize &value);
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void setGameMessageLayoutSize(const QSize &value);
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void setGamePlayerListSize(const QSize &value);
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void setReplayPlayAreaGeometry(const QByteArray &value);
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void setReplayPlayAreaState(const QByteArray &value);
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void setReplayCardInfoSize(const QSize &value);
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void setReplayMessageLayoutSize(const QSize &value);
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void setReplayPlayerListSize(const QSize &value);
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void setReplayReplaySize(const QSize &value);
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const QByteArray getDeckEditorLayoutState();
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const QByteArray getDeckEditorGeometry();
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const QSize getDeckEditorCardSize();
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const QSize getDeckEditorDeckSize();
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const QSize getDeckEditorFilterSize();
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const QByteArray getDeckEditorDbHeaderState();
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const QByteArray getSetsDialogHeaderState();
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const QByteArray getGamePlayAreaLayoutState();
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const QByteArray getGamePlayAreaGeometry();
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const QSize getGameCardInfoSize();
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const QSize getGameMessageLayoutSize();
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const QSize getGamePlayerListSize();
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const QByteArray getReplayPlayAreaLayoutState();
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const QByteArray getReplayPlayAreaGeometry();
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const QSize getReplayCardInfoSize();
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const QSize getReplayMessageLayoutSize();
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const QSize getReplayPlayerListSize();
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const QSize getReplayReplaySize();
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signals:
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public slots:
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private:
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explicit LayoutsSettings(QString settingPath, QObject *parent = nullptr);
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LayoutsSettings(const LayoutsSettings & /*other*/);
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};
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#endif // LAYOUTSSETTINGS_H
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