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Mock: DlgCrashReport preview dialog (no account needed, redacted log preview), CrashReportingMode Ask/Always/Never setting in DebugSettings, --simulate-crash flag and Help-menu preview entry. Send writes a local mock JSON only. Vendor sentry-native 0.17.3 via FetchContent behind WITH_CRASH_REPORTING (breakpad everywhere, backend none under sanitizers) plus a CrashReporter facade with early init and post-loop shutdown. DSN is a placeholder: empty CMake default with COCKATRICE_SENTRY_DSN env override, so SDK init is skipped and mock behavior is unchanged until a real DSN is configured. CI prerequisites riding here so every layer below builds green: libcurl dev plus CA bundles in the Linux images and CodeQL env, sentry Qt integration off (its own find_package cannot see the macOS thin Qt layout), and the StrFunc Using construction makensis requires. Tests: ctest green, format clean, code plus UI gates PASS.
37 lines
954 B
C++
37 lines
954 B
C++
#include "debug_settings.h"
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#include "libcockatrice/settings/settings_manager.h"
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#include <QFile>
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#include <QVariant>
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class QObject;
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DebugSettings::DebugSettings(const QString &settingPath, QObject *parent)
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: SettingsManager(settingPath + "debug.ini", "debug", QString(), parent)
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{
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// Create the default debug.ini if it doesn't exist yet
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if (!QFile(settingPath + "debug.ini").exists()) {
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QFile::copy(":/resources/config/debug.ini", settingPath + "debug.ini");
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}
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}
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bool DebugSettings::getShowCardId() const
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{
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return getValue("showCardId").toBool();
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}
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bool DebugSettings::getLocalGameOnStartup() const
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{
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return getValue("onStartup", "localgame").toBool();
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}
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int DebugSettings::getLocalGamePlayerCount() const
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{
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return getValue("playerCount", "localgame").toInt();
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}
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QString DebugSettings::getDeckPathForPlayer(const QString &playerName) const
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{
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return getValue(playerName, "localgame", "deck").toString();
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}
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