Cockatrice/libcockatrice_card/libcockatrice/card/game_specific_terms.h
2026-05-21 22:58:07 +02:00

68 lines
1.8 KiB
C++

/**
* @file game_specific_terms.h
* @ingroup Cards
*/
//! \todo Document this file.
#ifndef GAME_SPECIFIC_TERMS_H
#define GAME_SPECIFIC_TERMS_H
#include <QCoreApplication>
#include <QString>
/*
* Collection of traslatable property names used in games,
* so we can use Game::Property instead of hardcoding strings.
* Note: Mtg = "Maybe that game"
*/
namespace Mtg
{
QString const CardType("type");
QString const ConvertedManaCost("cmc");
QString const Colors("colors");
QString const Loyalty("loyalty");
QString const MainCardType("maintype");
QString const ManaCost("manacost");
QString const PowTough("pt");
QString const Side("side");
QString const Layout("layout");
QString const ColorIdentity("coloridentity");
inline static const QString getNicePropertyName(QString key)
{
if (key == CardType) {
return QCoreApplication::translate("Mtg", "Card Type");
}
if (key == ConvertedManaCost) {
return QCoreApplication::translate("Mtg", "Mana Value");
}
if (key == Colors) {
return QCoreApplication::translate("Mtg", "Color(s)");
}
if (key == Loyalty) {
return QCoreApplication::translate("Mtg", "Loyalty");
}
if (key == MainCardType) {
return QCoreApplication::translate("Mtg", "Main Card Type");
}
if (key == ManaCost) {
return QCoreApplication::translate("Mtg", "Mana Cost");
}
if (key == PowTough) {
return QCoreApplication::translate("Mtg", "P/T");
}
if (key == Side) {
return QCoreApplication::translate("Mtg", "Side");
}
if (key == Layout) {
return QCoreApplication::translate("Mtg", "Layout");
}
if (key == ColorIdentity) {
return QCoreApplication::translate("Mtg", "Color Identity");
}
return key;
}
} // namespace Mtg
#endif