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20 lines
635 B
Protocol Buffer
20 lines
635 B
Protocol Buffer
syntax = "proto2";
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import "game_event.proto";
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// Notifies clients of an event that happened, and which could safely be dropped without affect the game state.
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// This mostly just means events that should cause a message to be logged to chat.
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message Event_GameLogNotice {
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// The type of the notice.
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// Clients who do not recognize the type should drop the event.
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enum NoticeType {
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// Player's "undo draw" command failed due to losing track of recent draw
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UNDO_DRAW_FAILED = 1;
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}
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extend GameEvent {
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optional Event_GameLogNotice ext = 2022;
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}
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optional NoticeType notice_type = 1;
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}
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