mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-22 17:45:09 -07:00
Game log timestamps showed the local clock time, which is meaningless in a replay or in a log read after the fact — nobody can tell when a play happened relative to the game. Add a "Use game time instead of local time in game logs" setting. When enabled, the message log stamps entries with the elapsed game time (HH:MM:SS since the game started); regular chat views keep the local clock. |
||
|---|---|---|
| .. | ||
| interface_cache_storage_settings_provider.h | ||
| interface_card_database_path_provider.h | ||
| interface_card_preference_provider.h | ||
| interface_card_set_priority_controller.h | ||
| interface_cards_display_settings_provider.h | ||
| interface_chat_settings_provider.h | ||
| interface_deck_editor_settings_provider.h | ||
| interface_game_settings_provider.h | ||
| interface_interface_settings_provider.h | ||
| interface_network_settings_provider.h | ||
| interface_paths_settings_provider.h | ||
| interface_personal_settings_provider.h | ||
| interface_sound_settings_provider.h | ||
| interface_tabs_settings_provider.h | ||
| interface_updates_settings_provider.h | ||
| interface_visual_deck_storage_settings_provider.h | ||
| noop_card_database_path_provider.h | ||
| noop_card_preference_provider.h | ||
| noop_card_set_priority_controller.h | ||