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89 lines
5.7 KiB
Protocol Buffer
89 lines
5.7 KiB
Protocol Buffer
syntax = "proto2";
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/// Server response envelope linking to a command
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/**
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* This message is sent immediately after a client command, using the same `cmd_id`
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* to connect the response to the command.
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*
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* Responses may contain standard outcome codes (`ResponseCode`) and indicate
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* what type of response the server is sending (`ResponseType`).
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*/
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message Response {
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// Outcome of the command sent by the client
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enum ResponseCode {
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RespNotConnected = -1; // Client is not connected or session expired
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RespNothing = 0; // No response required
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RespOk = 1; // Command succeeded
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RespNotInRoom = 2; // Client is not in the room for this command
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RespInternalError = 3; // Server encountered an unexpected error
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RespInvalidCommand = 4; // Command was invalid or unrecognized
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RespInvalidData = 5; // Command data was invalid or malformed
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RespNameNotFound = 6; // Target user not found
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RespLoginNeeded = 7; // Client must log in first
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RespFunctionNotAllowed = 8; // Client tried to perform a restricted action
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RespGameNotStarted = 9; // Game has not started yet
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RespGameFull = 10; // Game is full
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RespContextError = 11; // Context (room/game) mismatch
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RespWrongPassword = 12; // Password for this room or game is incorrect
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RespSpectatorsNotAllowed = 13; // Spectators are not allowed in this room/game
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RespOnlyBuddies = 14; // Only buddies can perform this action
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RespUserLevelTooLow = 15; // User’s permission level is insufficient
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RespInIgnoreList = 16; // Target user has ignored the client
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RespWouldOverwriteOldSession = 17; // Would overwrite an existing session
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RespChatFlood = 18; // Too many messages sent in short time
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RespUserIsBanned = 19; // Client is banned
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RespAccessDenied = 20; // Access to this action is denied
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RespUsernameInvalid = 21; // Username is invalid
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RespRegistrationRequired = 22; // Registration is required
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RespRegistrationAccepted = 23; // Server agrees to process client's registration request
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RespUserAlreadyExists = 24; // Client attempted to register a name which is already registered
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RespEmailRequiredToRegister = 25; // Server requires email to register accounts but client did not provide one
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RespTooManyRequests = 26; // Server refused to complete command because client has sent too many too quickly
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RespPasswordTooShort = 27; // Server requires a decent password
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RespAccountNotActivated =
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28; // Client attempted to log into a registered username but the account hasn't been activated
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RespRegistrationDisabled = 29; // Server does not allow clients to register
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RespRegistrationFailed = 30; // Server accepted a reg request but failed to perform the registration
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RespActivationAccepted = 31; // Server accepted a reg user activation token
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RespActivationFailed = 32; // Server didn't accept a reg user activation token
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RespRegistrationAcceptedNeedsActivation =
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33; // Server accepted client registration, but it will need token activation
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RespClientIdRequired = 34; // Server requires client to generate and send its client id before allowing access
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RespClientUpdateRequired = 35; // Client is missing features that the server is requiring
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RespServerFull = 36; // Server user limit reached
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RespEmailBlackListed = 37; // Server has blocked the email address provided for registration for some reason
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}
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// Type of response, used to route handling on the client
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enum ResponseType {
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JOIN_ROOM = 1000; // Response for joining a room
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LIST_USERS = 1001; // Response listing users
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GET_GAMES_OF_USER = 1002; // Response with user's games
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GET_USER_INFO = 1003; // Response with user info
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DUMP_ZONE = 1004; // Response with zone dump
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LOGIN = 1005; // Response to login attempt
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DECK_LIST = 1006; // Response with deck list
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DECK_DOWNLOAD = 1007; // Response for deck download
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DECK_UPLOAD = 1008; // Response for deck upload
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REGISTER = 1009; // Response to registration
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ACTIVATE = 1010; // Response to activation
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ADJUST_MOD = 1011; // Response to mod adjustments
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BAN_HISTORY = 1012; // Response with ban history
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WARN_HISTORY = 1013; // Response with warn history
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WARN_LIST = 1014; // Response with current warnings
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VIEW_LOG = 1015; // Response with logs
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FORGOT_PASSWORD_REQUEST = 1016; // Response to password reset request
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PASSWORD_SALT = 1017; // Response containing password salt
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GET_ADMIN_NOTES = 1018; // Response with admin notes
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REPLAY_LIST = 1100; // Response listing replays
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REPLAY_DOWNLOAD = 1101; // Response for replay download
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REPLAY_GET_CODE = 1102; // Response containing replay code
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CARD_ART_RULE_LIST = 1200; // Response containing a list of card art rules
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}
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required uint64 cmd_id = 1; // Command ID that this response corresponds to
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optional ResponseCode response_code = 2; // Outcome code of the command
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extensions 100 to max; // Protobuf extensions reserved for future use
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}
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