Cockatrice/cockatrice/resources/config/qtlogging.ini
Basile Clement 76fa87c63e
Fix StackZone crash when divideCardSpaceInZone overflows (#5751)
The divideCardSpaceInZone function introduced in #4930 is buggy and
sometimes returns an index that is too large for the current zone, which
causes us to call `cards.at(index)` with an `index` that's bigger than
the amount of cards.

This is the bug that #5609 intended to fix but was improperly diagnosed.
Remove part of #5609 as the cases it is guarding against (e.g. null card
pointer) cannot actually happen.
2025-03-21 00:30:46 +00:00

56 lines
1.2 KiB
INI

[Rules]
# Uncomment a rule to disable logging for that category
# main = false
# qt_translator = false
# window_main.* = false
# release_channel = false
# spoiler_background_updater = false
# theme_manager = false
# sound_engine = false
# tapped_out_interface = false
# tab_game = false
# tab_message = false
# tab_supervisor = false
# dlg_edit_avatar = false
# dlg_settings = false
# dlg_tip_of_the_day = false
# dlg_update = false
# settings_cache = false
# servers_settings = false
# shortcuts_settings = false
# remote_client = false
# player = false
# game_scene = false
# game_scene.player_addition_removal = false
# card_zone = false
# view_zone = false
# user_info_connection = false
# picture_loader = false
# picture_loader.worker = false
# picture_loader.card_back_cache_fail = false
# picture_loader.picture_to_load = false
# deck_loader = false
# card_database = false
# card_database.loading = false
# card_database.loading.success_or_failure = false
# cockatrice_xml.* = false
# cockatrice_xml.xml_3_parser = false
# cockatrice_xml.xml_4_parser = false
# card_info = false
# card_list = false
flow_layout.debug = false
flow_widget.debug = false
flow_widget.size.debug = false
# pixel_map_generator = false
# filter_string = false