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Runtime inversion is not a theming system: it rotates hue, breaks duotone art and mishandles alpha, and a QPixmap snapshot cannot follow a palette change. Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor was duplicated (cogwheel/gear -> settings, scale_balanced -> scales, update.png -> reload). Load the glyphs through `loadThemedIcon` so the engine resolves the token from the palette on every request, and let `themePixmap` use the same resolution for one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap. Content art (mana, counters, countries) keeps its authored colors. Add a render test covering aspect ratio, palette flips, icon modes and high-DPI pixmaps. |
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| .. | ||
| cards | ||
| deck_analytics | ||
| deck_editor | ||
| deck_share | ||
| dialogs | ||
| general | ||
| menus | ||
| onboarding | ||
| playmat | ||
| printing_selector | ||
| quick_settings | ||
| replay | ||
| server | ||
| settings_page | ||
| tabs | ||
| utility | ||
| visual_database_display | ||
| visual_deck_editor | ||
| visual_deck_storage | ||