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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#ifndef GAME_SPECIFIC_TERMS_H
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#define GAME_SPECIFIC_TERMS_H
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#include <QCoreApplication>
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#include <QString>
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/*
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* Collection of traslatable property names used in games,
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* so we can use Game::Property instead of hardcoding strings.
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* Note: Mtg = "Maybe that game"
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*/
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namespace Mtg
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{
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QString const CardType("type");
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QString const ConvertedManaCost("cmc");
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QString const Colors("colors");
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QString const Loyalty("loyalty");
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QString const MainCardType("maintype");
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QString const ManaCost("manacost");
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QString const PowTough("pt");
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QString const Side("side");
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QString const Layout("layout");
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QString const ColorIdentity("coloridentity");
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inline static const QString getNicePropertyName(QString key)
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{
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if (key == CardType)
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return QCoreApplication::translate("Mtg", "Card Type");
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if (key == ConvertedManaCost)
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return QCoreApplication::translate("Mtg", "Mana Value");
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if (key == Colors)
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return QCoreApplication::translate("Mtg", "Color(s)");
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if (key == Loyalty)
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return QCoreApplication::translate("Mtg", "Loyalty");
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if (key == MainCardType)
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return QCoreApplication::translate("Mtg", "Main Card Type");
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if (key == ManaCost)
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return QCoreApplication::translate("Mtg", "Mana Cost");
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if (key == PowTough)
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return QCoreApplication::translate("Mtg", "P/T");
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if (key == Side)
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return QCoreApplication::translate("Mtg", "Side");
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if (key == Layout)
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return QCoreApplication::translate("Mtg", "Layout");
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if (key == ColorIdentity)
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return QCoreApplication::translate("Mtg", "Color Identity");
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return key;
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}
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}; // namespace Mtg
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#endif
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