Cockatrice/cockatrice/src/game/game_meta_info.h
BruebachL 9601a1fa4e
Player refactor (#6112)
* Player refactor.

Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds

* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

Took 6 minutes

* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

Took 9 seconds

* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

Took 19 seconds

* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-10 18:49:33 -04:00

112 lines
2.5 KiB
C++

#ifndef GAME_META_INFO_H
#define GAME_META_INFO_H
#include "pb/serverinfo_game.pb.h"
#include <QMap>
#include <QObject>
// Translation layer class to expose protobuf safely and hook it up to Qt Signals.
// This class de-couples the domain object (i.e. the GameMetaInfo) from the network object.
// If the network object changes, only this class needs to be adjusted.
class AbstractGame;
class GameMetaInfo : public QObject
{
Q_OBJECT
public:
explicit GameMetaInfo(AbstractGame *_game);
QMap<int, QString> roomGameTypes;
// Populate from protobuf (e.g., after network message)
void setFromProto(const ServerInfo_Game &gi)
{
gameInfo_.CopyFrom(gi);
}
const ServerInfo_Game &proto() const
{
return gameInfo_;
}
// High-level getters that avoid exposing protobuf directly
int gameId() const
{
return gameInfo_.game_id();
}
int maxPlayers() const
{
return gameInfo_.max_players();
}
QString description() const
{
return QString::fromStdString(gameInfo_.description());
}
bool started() const
{
return gameInfo_.started();
}
bool spectatorsOmniscient() const
{
return gameInfo_.spectators_omniscient();
}
bool spectatorsCanChat() const
{
return gameInfo_.spectators_can_chat();
}
int gameTypesSize() const
{
return gameInfo_.game_types_size();
}
int gameTypeIdAt(int index) const
{
return gameInfo_.game_types(index);
}
QMap<int, QString> getRoomGameTypes() const
{
return roomGameTypes;
}
void setRoomGameTypes(QMap<int, QString> _roomGameTypes)
{
roomGameTypes = _roomGameTypes;
}
QString findRoomGameType(int index)
{
return roomGameTypes.find(gameInfo_.game_types(index)).value();
}
AbstractGame *getGame() const
{
return game;
}
public slots:
void setStarted(bool s)
{
if (gameInfo_.started() == s)
return;
gameInfo_.set_started(s);
emit startedChanged(s);
}
void setSpectatorsOmniscient(bool v)
{
if (gameInfo_.spectators_omniscient() == v)
return;
gameInfo_.set_spectators_omniscient(v);
emit spectatorsOmniscienceChanged(v);
}
signals:
void startedChanged(bool started);
void spectatorsOmniscienceChanged(bool omniscient);
private:
AbstractGame *game;
ServerInfo_Game gameInfo_;
};
#endif // GAME_META_INFO_H