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* [DeckShare] Open shared decks via links with a gated preview flow - Serialized url-chain dispatcher in IntentUrlParser; queue-drained urlChainFinished(bool) drives the startup auto-connect fallback - Open-shared-deck intent with sequential download state machine, 15s per-item timeout, partial-success offer, livable Cancel via ApplicationModal dlg_login_prompt interactive fallback - Preview dialog: download progress label, share vocab sweep, palette-highlight selection frame, Space/Enter keyboard toggle, NoFocus checkbox, double-click tile opens immediately - Confirm-before-server-migration with one-shot restore to the previous server on failed/cancelled chains (statusChanged settle deferral), hostname-only identity comparisons - Skip credential link when already connected; arrow-key navigation in FlowWidget; card glows use palette highlight - Address code-review M1-M4 and UI/UX QA blockers 1-2 * [DeckShare] End the open-shared-deck files with a trailing newline * [DeckShare] Forward a dependency's cancellation as the owner's own * [DeckShare] Let intent chains opt into the link sign-in dialog * [DeckShare] Track link-intent chains per-run so each can restore its own session * [Settings] Match a server on the exact host and port when adding it * [DeckShare] Confirm the share link's target server before opening a deck * [DeckShare] Reformat the link sign-in intent constructor * [DeckShare] Time the share-list round trip and backstop silently-destroyed intent chains * [Client] Drain a single-instance payload before its handlers read the socket again * [Client] Treat a busy single-instance primary as alive instead of stealing its socket * [DeckShare] Keep arrow-key navigation between flow items inside a scroll area * [Client] Skip the startup connection when a macOS URL launch owns the connection * [Client] Redact share secrets from activation URL logs * [Client] Make the link-connection gates port-aware and keyboard-safe Second-pass review notes for the shared-deck link flow (Cockatrice#7244): - FlowWidget arrow-key navigation is opt-in via addNavigableWidget, so combo/spin controls on the analytics flows keep their own arrow keys - isConnectedTo and the open-deck/join-game preconditions compare the configured server port alongside the host, so a same-host/different-port link cannot resolve its share token or game id on the wrong instance - the link sign-in dialog reuses an existing server entry's saved name instead of renaming it to the raw hostname - skipStartupAutoConnect is cleared once the launch chain connects, so a later mid-session declined link cannot fire the startup fallback - the plain-launch path of SingleInstanceManager no longer blocks on the primary's ACK - link- and server-supplied text is html-escaped in the confirm prompts and shared-deck preview so markup cannot spoof the shown messages --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
#ifndef COCKATRICE_INTENT_OPEN_SHARED_DECK_H
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#define COCKATRICE_INTENT_OPEN_SHARED_DECK_H
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#include "contexts/context_open_deck.h"
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#include "intent.h"
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#include "remote_client.h"
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#include <QList>
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#include <QMap>
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#include <QScopedPointer>
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#include <memory>
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class TabSupervisor;
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struct LoadedDeck;
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class CardDatabaseQuerier;
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class DlgSharedDecksPreview;
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class QTimer;
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class IntentOpenSharedDeck : public Intent
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{
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Q_OBJECT
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public:
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IntentOpenSharedDeck(TabSupervisor *_tabSupervisor,
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RemoteClient *_remoteClient,
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const CardDatabaseQuerier *_querier,
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std::unique_ptr<ContextOpenDeck> _context);
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protected:
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bool checkPrecondition() const override;
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void onPreconditionSatisfied() override;
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void onPreconditionNotSatisfied() override;
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private slots:
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void listShareFinished(const Response &response, const CommandContainer &commandContainer);
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void downloadShareFinished(const Response &response, const CommandContainer &commandContainer);
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void onDownloadTimeout();
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private:
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void startDownloads(const QList<int> &itemIds);
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void downloadNextItem();
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void onItemFailure(const QString &reason);
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void finishAll();
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TabSupervisor *tabSupervisor;
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RemoteClient *remoteClient;
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const CardDatabaseQuerier *querier;
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QScopedPointer<ContextOpenDeck> context;
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DlgSharedDecksPreview *previewDialog = nullptr;
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QTimer *downloadTimer;
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QMap<int, QString> itemNames;
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QList<int> pendingItemIds;
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QList<LoadedDeck> loadedDecks;
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bool listPhase = true;
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int currentItemId = 0;
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int totalItems = 0;
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int completedItems = 0;
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};
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#endif // COCKATRICE_INTENT_OPEN_SHARED_DECK_H
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