Cockatrice/cockatrice/src/game/abstract_game.h
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

67 lines
1.3 KiB
C++

/**
* @file abstract_game.h
* @ingroup GameLogic
*/
//! \todo Document this file.
#ifndef COCKATRICE_ABSTRACT_GAME_H
#define COCKATRICE_ABSTRACT_GAME_H
#include "game_event_handler.h"
#include "game_meta_info.h"
#include "game_state.h"
#include "player/player_manager.h"
#include <QObject>
#include <libcockatrice/protocol/pb/game_replay.pb.h>
class CardItem;
class AbstractGame : public QObject
{
Q_OBJECT
public:
explicit AbstractGame(QObject *parent);
GameMetaInfo *gameMetaInfo;
GameState *gameState;
GameEventHandler *gameEventHandler;
PlayerManager *playerManager;
CardItem *activeCard;
GameMetaInfo *getGameMetaInfo()
{
return gameMetaInfo;
}
GameState *getGameState() const
{
return gameState;
}
GameEventHandler *getGameEventHandler() const
{
return gameEventHandler;
}
PlayerManager *getPlayerManager() const
{
return playerManager;
}
bool isHost() const;
AbstractClient *getClientForPlayer(int playerId) const;
void loadReplay(GameReplay *replay);
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
void setActiveCard(CardItem *card);
CardItem *getActiveCard() const
{
return activeCard;
}
};
#endif // COCKATRICE_ABSTRACT_GAME_H