Cockatrice/cockatrice/src/card/exact_card.cpp
RickyRister 7ac22a6ce8
Move cards and filters folder out of game (#6145)
* big move

* also move game_specific_terms

* fix imports

* alphabetize cmake

* fix build failure

* create database folder and move files into it

* fix includes

* run formatter
2025-09-16 12:02:57 +02:00

79 lines
No EOL
1.7 KiB
C++

#include "exact_card.h"
/**
* Default constructor.
* This will set the CardInfoPtr to null.
* The printing will be the default-constructed PrintingInfo.
*/
ExactCard::ExactCard()
{
}
/**
* @param _card The card. Can be null.
* @param _printing The printing. Can be empty.
*/
ExactCard::ExactCard(const CardInfoPtr &_card, const PrintingInfo &_printing) : card(_card), printing(_printing)
{
}
bool ExactCard::operator==(const ExactCard &other) const
{
return this->card == other.card && this->printing == other.printing;
}
/**
* Convenience method to safely get the card's name.
* @return The name in the CardInfo, or an empty string if card is null
*/
QString ExactCard::getName() const
{
return card.isNull() ? "" : card->getName();
}
/**
* Gets a view of the underlying cardInfoPtr.
* @return A const reference to the CardInfo, or an empty CardInfo if card is null
*/
const CardInfo &ExactCard::getInfo() const
{
if (card.isNull()) {
static CardInfoPtr emptyCard = CardInfo::newInstance("");
return *emptyCard;
}
return *card;
}
/**
* The key used to identify this exact printing in the cache
*/
QString ExactCard::getPixmapCacheKey() const
{
QString uuid = printing.getUuid();
QString suffix = uuid.isEmpty() ? "" : "_" + uuid;
return QLatin1String("card_") + card->getName() + suffix;
}
/**
* Checks if the card is null or empty.
*/
bool ExactCard::isEmpty() const
{
return card.isNull() || card->getName().isEmpty();
}
/**
* Returns true if isEmpty() is false
*/
ExactCard::operator bool() const
{
return !isEmpty();
}
/**
* Gets the CardInfo to emit the pixmapUpdated signal
*/
void ExactCard::emitPixmapUpdated() const
{
emit card->pixmapUpdated(printing);
}