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Mock: DlgCrashReport preview dialog (no account needed, redacted log preview), CrashReportingMode Ask/Always/Never setting in DebugSettings, --simulate-crash flag and Help-menu preview entry. Send writes a local mock JSON only. Vendor sentry-native 0.17.3 via FetchContent behind WITH_CRASH_REPORTING (breakpad everywhere, backend none under sanitizers) plus a CrashReporter facade with early init and post-loop shutdown. DSN is a placeholder: empty CMake default with COCKATRICE_SENTRY_DSN env override, so SDK init is skipped and mock behavior is unchanged until a real DSN is configured. CI prerequisites riding here so every layer below builds green: libcurl dev plus CA bundles in the Linux images and CodeQL env, sentry Qt integration off (its own find_package cannot see the macOS thin Qt layout), and the StrFunc Using construction makensis requires. Tests: ctest green, format clean, code plus UI gates PASS.
36 lines
701 B
C++
36 lines
701 B
C++
/**
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* @file debug_settings.h
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* @ingroup CoreSettings
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*/
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//! \todo Document this file.
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#ifndef DEBUG_SETTINGS_H
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#define DEBUG_SETTINGS_H
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#include "settings_manager.h"
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#include <QString>
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#include <qtmetamacros.h>
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class QObject;
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class DebugSettings : public SettingsManager
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{
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Q_OBJECT
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friend class SettingsCache;
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public:
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explicit DebugSettings(const QString &settingPath, QObject *parent = nullptr);
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private:
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DebugSettings(const DebugSettings & /*other*/);
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public:
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bool getShowCardId() const;
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bool getLocalGameOnStartup() const;
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int getLocalGamePlayerCount() const;
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QString getDeckPathForPlayer(const QString &playerName) const;
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};
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#endif // DEBUG_SETTINGS_H
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