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* [Game] Playmats Took 19 seconds Took 1 minute * [Playmats] Add fixed override and configurable fallbacks to settings. Took 29 minutes Took 43 seconds * Add main to test. Took 1 minute Took 29 seconds * Move settings to own group Took 11 minutes * Some attempts to refresh macOS compositor Took 2 minutes * Try something else Took 17 minutes * Don't manipulate live list Took 11 minutes * Change things about resolution, address comments. Took 45 minutes Took 12 minutes * Comments. Took 14 minutes Took 8 seconds * Re-order settings menu location Took 2 minutes * Rename PlaymatResolution to Info and add enums Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#ifndef COCKATRICE_PLAYMAT_COLLECTION_DIALOG_H
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#define COCKATRICE_PLAYMAT_COLLECTION_DIALOG_H
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#include <QDialog>
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#include <libcockatrice/utility/playmat_params.h>
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class QComboBox;
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class QLabel;
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class QListWidget;
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class QListWidgetItem;
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class QPushButton;
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/**
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* @brief Dialog for editing the user-level playmat collection.
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*
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* The collection is the fallback used when a deck has no playmat of its own.
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* It supports multiple entries and a pick mode (always first / round-robin /
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* random). The dialog edits a working copy and writes it to the settings only
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* when accepted.
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*/
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class PlaymatCollectionDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit PlaymatCollectionDialog(QWidget *parent = nullptr);
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void accept() override;
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private slots:
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void addPlaymat();
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void editPlaymat();
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void removePlaymat();
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void movePlaymatUp();
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void movePlaymatDown();
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void selectionChanged();
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private:
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void setupUi();
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void retranslateUi();
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int currentRow() const;
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QList<PlaymatInfo> playmats; ///< Working copy edited by the dialog.
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QListWidget *playmatList;
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QComboBox *modeCombo;
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QLabel *modeLabel;
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QPushButton *addButton;
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QPushButton *editButton;
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QPushButton *removeButton;
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QPushButton *moveUpButton;
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QPushButton *moveDownButton;
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};
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#endif // COCKATRICE_PLAYMAT_COLLECTION_DIALOG_H
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