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* [Cleanup] Unused #includes Took 44 minutes * [Cleanup] More unused #includes Took 55 minutes * [Cleanup] Include QSet Took 4 minutes * [Cleanup] Include QDebug in deck_list.cpp Took 3 minutes * [Cleanup] Include protocol stuff in servatrice_database_interface.h Took 3 minutes * [Cleanup] Include QDialogButtonBox Took 8 minutes * [Cleanup] Include QUrl Took 8 minutes * [Cleanup] Include QTextOption in header. Took 3 minutes * [Cleanup] Include QMap in user_list_manager.h Took 8 minutes * [Cleanup] Adjust qjson Took 8 minutes * [Cleanup] include button box. Took 3 minutes * [Cleanup] Redo fwd declarations. * [Cleanup] Redo last removed fwd declarations. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
70 lines
1.2 KiB
C++
70 lines
1.2 KiB
C++
/**
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* @file player_info.h
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* @ingroup GameLogicPlayers
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* @brief TODO: Document this.
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*/
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#ifndef COCKATRICE_PLAYER_INFO_H
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#define COCKATRICE_PLAYER_INFO_H
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#include "player_target.h"
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#include <QObject>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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class PlayerInfo : public QObject
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{
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Q_OBJECT
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public:
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PlayerInfo(const ServerInfo_User &info, int id, bool local, bool judge);
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ServerInfo_User *userInfo;
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int id;
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bool local;
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bool judge;
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bool handVisible;
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int getId() const
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{
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return id;
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}
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ServerInfo_User *getUserInfo() const
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{
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return userInfo;
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}
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void setLocal(bool _local)
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{
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local = _local;
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}
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bool getLocal() const
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{
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return local;
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}
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bool getLocalOrJudge() const
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{
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return local || judge;
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}
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bool getJudge() const
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{
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return judge;
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}
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void setHandVisible(bool _handVisible)
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{
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handVisible = _handVisible;
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}
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bool getHandVisible() const
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{
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return handVisible;
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}
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QString getName() const
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{
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return QString::fromStdString(userInfo->name());
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}
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};
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#endif // COCKATRICE_PLAYER_INFO_H
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