Cockatrice/servatrice/src/playerzone.h
Max-Wilhelm Bruker a11f93df4d initial commit
2009-03-13 22:50:41 +01:00

55 lines
2.4 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef PLAYERZONE_H
#define PLAYERZONE_H
#include <QList>
#include "testcard.h"
#include "testrandom.h"
class PlayerZone {
private:
QString name;
bool has_coords;
bool is_public; // Contents of the zone are visible for anyone
bool id_access; // getCard() finds by id, not by list index
// Example: When moving a card from the library to the table,
// the card has to be found by list index because the client
// does not know the id. But when moving a card from the hand
// to the table, the card can be found by id because the client
// knows the id and the hand does not need to have a specific order.
public:
PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access);
~PlayerZone();
TestCard *getCard(int id, bool remove, int *position = NULL);
bool isPublic() { return is_public; }
bool hasCoords() { return has_coords; }
bool hasIdAccess() { return id_access; }
QString getName() { return name; }
QList<TestCard *> cards;
void insertCard(TestCard *card, int x, int y);
void shuffle(TestRandom *rnd);
void clear();
};
#endif