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* protocol changes * servatrice changes * add new setting * implement client side with static 4 phases * reading the code explains the code * add subphases to phase.cpp * use new subphase definition
35 lines
1.4 KiB
Protocol Buffer
35 lines
1.4 KiB
Protocol Buffer
syntax = "proto2";
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import "game_commands.proto";
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import "color.proto";
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// Command to draw an arrow from cards to either other cards or a player
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message Command_CreateArrow {
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extend GameCommand {
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optional Command_CreateArrow ext = 1011;
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}
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// the player that has the card the arrow is drawn from
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optional sint32 start_player_id = 1 [default = -1];
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// the zone that the card the arrow is drawn from is in
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optional string start_zone = 2;
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// the id of the card that the arrow is drawn from
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optional sint32 start_card_id = 3 [default = -1];
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// the player that has the card the arrow is drawn to, or that the arrow is drawn to if not a card
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optional sint32 target_player_id = 4 [default = -1];
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// the zone that the card the arrow is drawn to is in, the player will be targeted if this is absent
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optional string target_zone = 5;
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// the id of the card that the arrow is drawn to, the player will be targeted if this is absent
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optional sint32 target_card_id = 6 [default = -1];
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// the color of the arrow
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optional color arrow_color = 7;
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// the phase that this arrow is deleted in, arrows are deleted when this or a later phase is activated and also
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// when the phase moves back before the current phase or the turn is passed, when not set the arrow is deleted
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// immediately when the phase is changed
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optional sint32 delete_in_phase = 8;
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}
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