Cockatrice/cockatrice/src/messagelogwidget.h
Max-Wilhelm Bruker c8a2ed9415 some changes
2009-06-20 13:26:36 +02:00

40 lines
1.4 KiB
C++

#ifndef MESSAGELOGWIDGET_H
#define MESSAGELOGWIDGET_H
#include <QTextEdit>
#include <QAbstractSocket>
#include "client.h"
class Game;
class MessageLogWidget : public QTextEdit {
Q_OBJECT
public slots:
void logConnecting(QString hostname);
void logConnected(const QStringList WelcomeMsg);
void logDisconnected();
void logSocketError(const QString &errorString);
void logServerError(ServerResponse response);
private slots:
void logPlayerListReceived(QStringList players);
void logJoin(QString playerName);
void logLeave(QString playerName);
void logReadyStart(QString playerName);
void logGameStart();
void logSay(QString playerName, QString message);
void logShuffle(QString playerName);
void logRollDice(QString playerName, int sides, int roll);
void logDraw(QString playerName, int number);
void logMoveCard(QString playerName, QString cardName, QString startZone, QString targetZone);
void logCreateToken(QString playerName, QString cardName);
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
public:
void connectToGame(Game *game);
MessageLogWidget(QWidget *parent = 0);
};
#endif