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https://github.com/Cockatrice/Cockatrice.git
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102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
#include "card_info_text_widget.h"
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#include "../../../card/card_relation.h"
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#include "../../../card/game_specific_terms.h"
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#include "../../../game/board/card_item.h"
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#include <QGridLayout>
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#include <QLabel>
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#include <QScrollArea>
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#include <QScrollBar>
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#include <QSizePolicy>
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#include <QTextEdit>
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CardInfoTextWidget::CardInfoTextWidget(QWidget *parent) : QFrame(parent), info(nullptr)
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{
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propsLabel = new QLabel;
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propsLabel->setOpenExternalLinks(false);
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propsLabel->setWordWrap(true);
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connect(propsLabel, SIGNAL(linkActivated(const QString &)), this, SIGNAL(linkActivated(const QString &)));
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textLabel = new QTextEdit();
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textLabel->setReadOnly(true);
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textLabel->setMinimumSize(35, 35);
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propsScroll = new QScrollArea(this);
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propsScroll->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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propsScroll->setWidgetResizable(true);
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propsScroll->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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propsScroll->setContentsMargins(0, 0, 0, 0);
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propsScroll->setFrameStyle(QFrame::NoFrame);
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propsScroll->setWidget(propsLabel);
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// blend into normal background color, note that themes may override this!
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propsScroll->viewport()->setStyleSheet("QWidget{background: transparent}");
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auto *grid = new QGridLayout(this);
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grid->addWidget(propsScroll, 0, 0);
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grid->addWidget(textLabel, 1, 0);
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grid->setRowStretch(0, 2);
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grid->setRowStretch(1, 1);
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retranslateUi();
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}
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void CardInfoTextWidget::setTexts(const QString &propsText, const QString &textText)
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{
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propsScroll->setMaximumHeight(0); // reset the max height, otherwise the scrollbar will blink in and out sometimes
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propsLabel->setText(propsText);
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propsScroll->setMinimumWidth(propsLabel->minimumWidth() + propsScroll->verticalScrollBar()->width());
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propsScroll->setMaximumHeight(propsLabel->sizeHint().height());
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textLabel->setText(textText);
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}
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void CardInfoTextWidget::setCard(CardInfoPtr card)
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{
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if (card == nullptr) {
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setTexts("", "");
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return;
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}
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QString text = "<table width=\"100%\" border=0 cellspacing=0 cellpadding=0>";
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text += QString("<tr><td>%1</td><td width=\"5\"></td><td>%2</td></tr>")
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.arg(tr("Name:"), card->getName().toHtmlEscaped());
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QStringList cardProps = card->getProperties();
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for (const QString &key : cardProps) {
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if (key.contains("-"))
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continue;
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QString keyText = Mtg::getNicePropertyName(key).toHtmlEscaped() + ":";
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text +=
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QString("<tr><td>%1</td><td></td><td>%2</td></tr>").arg(keyText, card->getProperty(key).toHtmlEscaped());
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}
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auto relatedCards = card->getAllRelatedCards();
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if (!relatedCards.empty()) {
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text += QString("<tr><td>%1</td><td width=\"5\"></td><td>").arg(tr("Related cards:"));
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for (auto *relatedCard : relatedCards) {
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QString tmp = relatedCard->getName().toHtmlEscaped();
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text += "<a href=\"" + tmp + "\">" + tmp + "</a><br>";
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}
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text += "</td></tr>";
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}
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text += "</table>";
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setTexts(text, card->getText());
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}
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void CardInfoTextWidget::setInvalidCardName(const QString &cardName)
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{
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setTexts(tr("Unknown card:") + " " + cardName, "");
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}
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void CardInfoTextWidget::retranslateUi()
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{
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/*
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* There's no way we can really translate the text currently being rendered.
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* The best we can do is invalidate the current text.
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*/
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setTexts("", "");
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}
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