Cockatrice/cockatrice/src/game/zones/stack_zone.cpp
BruebachL a8a3fca8c9
Clean up inter-library dependencies with interfaces (#6280)
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)

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# Commit time for manual adjustment:
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* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice

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* Temp cache.

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* Dependency Injection for SettingsCache

* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it

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* Adjust oracle.

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* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.

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* Clean up some links.

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* Cleanup two includes.

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* More fixes.

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* More includes that slipped past.

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* Stop mocking and start injecting for tests.

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* I don't know why remote_client was including main.

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* Include.

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* Lint.

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* Don't use Qt pointers.

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* Make parser use CardSettingsInterface

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* Also adjust constructor lol.

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* Lint.

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* Revert "Lint."

This reverts commit ecb596c39e.


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* Test.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 22:19:40 +01:00

108 lines
3.5 KiB
C++

#include "stack_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../interface/theme_manager.h"
#include "../board/arrow_item.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "logic/stack_zone_logic.h"
#include <QPainter>
#include <QSet>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
StackZone::StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, &ThemeManager::themeChanged, this, &StackZone::updateBg);
updateBg();
setCacheMode(DeviceCoordinateCache);
}
void StackZone::updateBg()
{
update();
}
QRectF StackZone::boundingRect() const
{
return {0, 0, 100, zoneHeight};
}
void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Stack, getLogic()->getPlayer()->getZoneId());
painter->fillRect(boundingRect(), brush);
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &dropPoint)
{
if (startZone == nullptr || startZone->getPlayer() == nullptr) {
return;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
int index = 0;
if (!getLogic()->getCards().isEmpty()) {
const auto cardCount = static_cast<int>(getLogic()->getCards().size());
const auto &card = getLogic()->getCards().at(0);
index = qRound(divideCardSpaceInZone(dropPoint.y(), cardCount, boundingRect().height(),
card->boundingRect().height(), true));
// divideCardSpaceInZone is not guaranteed to return a valid index
// currently, so clamp it to avoid crashes.
index = qBound(0, index, cardCount - 1);
if (startZone == getLogic()) {
const auto &dragItem = dragItems.at(0);
const auto &card = getLogic()->getCards().at(index);
if (card->getId() == dragItem->getId()) {
return;
}
}
}
cmd.set_x(index);
cmd.set_y(0);
for (CardDragItem *item : dragItems) {
if (item) {
cmd.mutable_cards_to_move()->add_card()->set_card_id(item->getId());
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void StackZone::reorganizeCards()
{
if (!getLogic()->getCards().isEmpty()) {
const auto cardCount = static_cast<int>(getLogic()->getCards().size());
qreal totalWidth = boundingRect().width();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *card = getLogic()->getCards().at(i);
qreal x = (i % 2) ? x2 : x1;
qreal y = divideCardSpaceInZone(i, cardCount, boundingRect().height(),
getLogic()->getCards().at(0)->boundingRect().height());
card->setPos(x, y);
card->setRealZValue(i);
}
}
update();
}