Cockatrice/cockatrice/src/game/zones/hand_zone.cpp
DawnFire42 aadee34238
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
2026-05-16 19:19:53 +02:00

140 lines
4.9 KiB
C++

#include "hand_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "../player/player_actions.h"
#include <QPainter>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
HandZone::HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, &ThemeManager::themeChanged, this, &HandZone::updateBg);
updateBg();
setCacheMode(DeviceCoordinateCache);
}
void HandZone::updateBg()
{
update();
}
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &dropPoint)
{
if (startZone == nullptr || startZone->getPlayer() == nullptr || dragItems.isEmpty()) {
return;
}
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (SettingsCache::instance().getHorizontalHand()) {
for (x = 0; x < getLogic()->getCards().size(); x++) {
if (point.x() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().x()) {
break;
}
}
} else {
x = calcDropIndexFromY(dropPoint.y());
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i) {
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
QRectF HandZone::boundingRect() const
{
if (SettingsCache::instance().getHorizontalHand()) {
return QRectF(0, 0, width, CardDimensions::HEIGHT_F + 10);
} else {
return QRectF(0, 0, CardDimensions::WIDTH_F * 1.5, zoneHeight);
}
}
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Hand, getLogic()->getPlayer()->getZoneId());
painter->fillRect(boundingRect(), brush);
}
void HandZone::reorganizeCards()
{
if (!getLogic()->getCards().isEmpty()) {
const int cardCount = getLogic()->getCards().size();
if (SettingsCache::instance().getHorizontalHand()) {
bool leftJustified = SettingsCache::instance().getLeftJustified();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
qreal totalWidth =
leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
if (cardCount == 1) {
CardItem *c = getLogic()->getCards().at(0);
qreal xPosition = leftJustified ? xPadding : xPadding + (totalWidth - cardWidth) / 2;
c->setPos(xPosition, 5);
c->setRealZValue(0);
} else {
for (int i = 0; i < cardCount; i++) {
CardItem *c = getLogic()->getCards().at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth) {
c->setPos(xPadding + ((qreal)i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
} else {
qreal xPosition = leftJustified ? xPadding + ((qreal)i) * cardWidth
: xPadding + ((qreal)i) * cardWidth +
(totalWidth - cardCount * cardWidth) / 2;
c->setPos(xPosition, 5);
}
c->setRealZValue(i);
}
}
} else {
// No clip container: hand cards should always be visible to the player.
const auto params = buildStackParams();
layoutCardsVertically(params);
}
}
update();
}
void HandZone::sortHand(const QList<CardList::SortOption> &options)
{
if (getLogic()->getCards().isEmpty()) {
return;
}
getLogic()->sortCards(options);
reorganizeCards();
}
void HandZone::setWidth(qreal _width)
{
if (SettingsCache::instance().getHorizontalHand()) {
prepareGeometryChange();
width = _width;
reorganizeCards();
}
}
void HandZone::updateOrientation()
{
prepareGeometryChange();
reorganizeCards();
}