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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
196 lines
5.5 KiB
C++
196 lines
5.5 KiB
C++
#include "layouts_settings.h"
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LayoutsSettings::LayoutsSettings(QString settingPath, QObject *parent)
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: SettingsManager(settingPath + "layouts.ini", parent)
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{
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}
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const QByteArray LayoutsSettings::getDeckEditorLayoutState()
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{
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return getValue("layouts/deckEditor_state").toByteArray();
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}
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void LayoutsSettings::setDeckEditorLayoutState(const QByteArray &value)
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{
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setValue(value, "layouts/deckEditor_state");
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}
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const QByteArray LayoutsSettings::getDeckEditorGeometry()
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{
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return getValue("layouts/deckEditor_geometry").toByteArray();
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}
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void LayoutsSettings::setDeckEditorGeometry(const QByteArray &value)
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{
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setValue(value, "layouts/deckEditor_geometry");
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}
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const QSize LayoutsSettings::getDeckEditorCardSize()
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{
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QVariant previous = getValue("layouts/deckEditor_CardSize");
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return previous == QVariant() ? QSize(250, 500) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorCardSize(const QSize &value)
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{
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setValue(value, "layouts/deckEditor_CardSize");
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}
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const QSize LayoutsSettings::getDeckEditorDeckSize()
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{
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QVariant previous = getValue("layouts/deckEditor_DeckSize");
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return previous == QVariant() ? QSize(250, 360) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorDeckSize(const QSize &value)
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{
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setValue(value, "layouts/deckEditor_DeckSize");
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}
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const QSize LayoutsSettings::getDeckEditorFilterSize()
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{
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QVariant previous = getValue("layouts/deckEditor_FilterSize");
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return previous == QVariant() ? QSize(250, 250) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorFilterSize(const QSize &value)
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{
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setValue(value, "layouts/deckEditor_FilterSize");
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}
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const QByteArray LayoutsSettings::getDeckEditorDbHeaderState()
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{
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return getValue("layouts/deckEditorDbHeader_state").toByteArray();
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}
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void LayoutsSettings::setDeckEditorDbHeaderState(const QByteArray &value)
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{
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setValue(value, "layouts/deckEditorDbHeader_state");
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}
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const QByteArray LayoutsSettings::getSetsDialogHeaderState()
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{
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return getValue("layouts/setsDialogHeader_state").toByteArray();
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}
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void LayoutsSettings::setSetsDialogHeaderState(const QByteArray &value)
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{
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setValue(value, "layouts/setsDialogHeader_state");
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}
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void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
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{
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setValue(value, "layouts/gameplayarea_geometry");
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}
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void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
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{
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setValue(value, "layouts/gameplayarea_state");
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}
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const QByteArray LayoutsSettings::getGamePlayAreaLayoutState()
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{
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return getValue("layouts/gameplayarea_state").toByteArray();
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}
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const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
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{
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return getValue("layouts/gameplayarea_geometry").toByteArray();
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}
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const QSize LayoutsSettings::getGameCardInfoSize()
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{
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QVariant previous = getValue("layouts/gameplayarea_CardInfoSize");
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return previous == QVariant() ? QSize(250, 360) : previous.toSize();
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}
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void LayoutsSettings::setGameCardInfoSize(const QSize &value)
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{
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setValue(value, "layouts/gameplayarea_CardInfoSize");
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}
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const QSize LayoutsSettings::getGameMessageLayoutSize()
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{
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QVariant previous = getValue("layouts/gameplayarea_MessageLayoutSize");
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return previous == QVariant() ? QSize(250, 250) : previous.toSize();
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}
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void LayoutsSettings::setGameMessageLayoutSize(const QSize &value)
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{
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setValue(value, "layouts/gameplayarea_MessageLayoutSize");
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}
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const QSize LayoutsSettings::getGamePlayerListSize()
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{
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QVariant previous = getValue("layouts/gameplayarea_PlayerListSize");
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return previous == QVariant() ? QSize(250, 50) : previous.toSize();
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}
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void LayoutsSettings::setGamePlayerListSize(const QSize &value)
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{
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setValue(value, "layouts/gameplayarea_PlayerListSize");
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}
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void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value)
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{
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setValue(value, "layouts/replayplayarea_geometry");
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}
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void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
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{
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setValue(value, "layouts/replayplayarea_state");
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}
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const QByteArray LayoutsSettings::getReplayPlayAreaLayoutState()
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{
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return getValue("layouts/replayplayarea_state").toByteArray();
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}
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const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
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{
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return getValue("layouts/replayplayarea_geometry").toByteArray();
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}
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const QSize LayoutsSettings::getReplayCardInfoSize()
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{
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QVariant previous = getValue("layouts/replayplayarea_CardInfoSize");
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return previous == QVariant() ? QSize(250, 360) : previous.toSize();
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}
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void LayoutsSettings::setReplayCardInfoSize(const QSize &value)
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{
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setValue(value, "layouts/replayplayarea_CardInfoSize");
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}
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const QSize LayoutsSettings::getReplayMessageLayoutSize()
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{
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QVariant previous = getValue("layouts/replayplayarea_MessageLayoutSize");
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return previous == QVariant() ? QSize(250, 200) : previous.toSize();
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}
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void LayoutsSettings::setReplayMessageLayoutSize(const QSize &value)
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{
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setValue(value, "layouts/replayplayarea_MessageLayoutSize");
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}
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const QSize LayoutsSettings::getReplayPlayerListSize()
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{
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QVariant previous = getValue("layouts/replayplayarea_PlayerListSize");
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return previous == QVariant() ? QSize(250, 50) : previous.toSize();
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}
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void LayoutsSettings::setReplayPlayerListSize(const QSize &value)
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{
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setValue(value, "layouts/replayplayarea_PlayerListSize");
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}
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const QSize LayoutsSettings::getReplayReplaySize()
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{
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QVariant previous = getValue("layouts/replayplayarea_ReplaySize");
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return previous == QVariant() ? QSize(900, 100) : previous.toSize();
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}
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void LayoutsSettings::setReplayReplaySize(const QSize &value)
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{
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setValue(value, "layouts/replayplayarea_ReplaySize");
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}
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