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* [Settings] Shuffle some settings around Took 21 minutes Took 1 hour 25 minutes * [Settings] Camel case everything * Revert debug schema change * Add new classes * Fix card counters writing to global * Fix CI tests * Fix Windows CI * interface() is a protected keyword for MSVC Took 5 minutes Took 5 seconds * [Settings] Keep menu settings on the appearance settings page Leave the 'Menu settings' group box on the appearance settings page for now; relocating it to the user interface settings page will be done in a separate PR. Took 6 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#ifndef DECK_EDITOR_SETTINGS_H
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#define DECK_EDITOR_SETTINGS_H
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#include "settings_manager.h"
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#include <libcockatrice/interfaces/interface_deck_editor_settings_provider.h>
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class DeckEditorSettings : public SettingsManager, public IDeckEditorSettingsProvider
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{
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Q_OBJECT
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friend class SettingsCache;
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public:
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[[nodiscard]] bool getOpenDeckInNewTab() const override;
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[[nodiscard]] bool getBannerCardComboBoxVisible() const override;
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[[nodiscard]] bool getTagsWidgetVisible() const override;
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[[nodiscard]] int getDefaultDeckEditorType() const override;
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void setOpenDeckInNewTab(bool _openDeckInNewTab);
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void setBannerCardComboBoxVisible(bool _bannerCardComboBoxVisible);
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void setTagsWidgetVisible(bool _tagsWidgetVisible);
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void setDefaultDeckEditorType(int _defaultDeckEditorType);
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signals:
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void bannerCardComboBoxVisibleChanged(bool visible);
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void tagsWidgetVisibleChanged(bool visible);
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public:
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explicit DeckEditorSettings(const QString &settingPath, QObject *parent = nullptr);
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private:
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DeckEditorSettings(const DeckEditorSettings & /*other*/);
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};
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#endif // DECK_EDITOR_SETTINGS_H
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