Cockatrice/cockatrice/src/game_graphics/player/menu/grave_menu.h
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

46 lines
1.2 KiB
C++

/**
* @file grave_menu.h
* @ingroup GameMenusZones
*/
//! \todo Document this file.
#ifndef COCKATRICE_GRAVE_MENU_H
#define COCKATRICE_GRAVE_MENU_H
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "abstract_player_component.h"
#include <QAction>
#include <QMenu>
class PlayerGraphicsItem;
class GraveyardMenu : public TearOffMenu, public AbstractPlayerComponent
{
Q_OBJECT
signals:
void newPlayerActionCreated(QAction *action);
public:
explicit GraveyardMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
void createMoveActions();
void createViewActions();
void populateRevealRandomMenuWithActivePlayers();
void onRevealRandomTriggered();
void retranslateUi() override;
void setShortcutsActive() override;
void setShortcutsInactive() override;
QMenu *mRevealRandomGraveyardCard = nullptr;
QMenu *moveGraveMenu = nullptr;
QAction *aViewGraveyard = nullptr;
QAction *aMoveGraveToTopLibrary = nullptr;
QAction *aMoveGraveToBottomLibrary = nullptr;
QAction *aMoveGraveToHand = nullptr;
QAction *aMoveGraveToRfg = nullptr;
private:
PlayerGraphicsItem *player;
};
#endif // COCKATRICE_GRAVE_MENU_H