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* [Game][Player] Pull out graphics_items out of player_logic Took 25 seconds Took 9 minutes * [Game] Move graphics files into game_graphics Took 1 minute Took 2 minutes Took 23 seconds Took 1 minute Took 2 seconds * Include. Took 4 minutes Took 3 minutes Took 4 minutes Took 1 minute Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/**
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* @file utility_menu.h
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* @ingroup GameMenusPlayers
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_UTILITY_MENU_H
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#define COCKATRICE_UTILITY_MENU_H
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#include "abstract_player_component.h"
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#include <QMenu>
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#include <libcockatrice/card/card_info.h>
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class PlayerGraphicsItem;
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class UtilityMenu : public QMenu, public AbstractPlayerComponent
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{
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Q_OBJECT
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public slots:
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void populatePredefinedTokensMenu();
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void setLastToken(CardInfoPtr lastToken);
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void retranslateUi() override;
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void setShortcutsActive() override;
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void setShortcutsInactive() override;
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public:
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explicit UtilityMenu(PlayerGraphicsItem *player, QMenu *playerMenu);
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[[nodiscard]] bool createAnotherTokenActionExists() const
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{
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return aCreateAnotherToken != nullptr;
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}
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void setAndEnableCreateAnotherTokenAction(QString text)
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{
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aCreateAnotherToken->setText(tr("C&reate another %1 token").arg(text));
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aCreateAnotherToken->setEnabled(true);
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}
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QStringList getPredefinedTokens() const
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{
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return predefinedTokens;
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}
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private:
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PlayerGraphicsItem *player;
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QStringList predefinedTokens;
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QMenu *createPredefinedTokenMenu;
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QAction *aIncrementAllCardCounters;
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QAction *aUntapAll, *aRollDie, *aFlipCoin;
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QAction *aCreateToken, *aCreateAnotherToken;
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};
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#endif // COCKATRICE_UTILITY_MENU_H
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