Cockatrice/cockatrice/src/server/local_server.h

52 lines
1.4 KiB
C++

#ifndef LOCALSERVER_H
#define LOCALSERVER_H
#include "server.h"
#include "server_database_interface.h"
class LocalServerInterface;
class LocalServer : public Server
{
Q_OBJECT
public:
explicit LocalServer(QObject *parent = nullptr);
~LocalServer() override;
LocalServerInterface *newConnection();
};
class LocalServer_DatabaseInterface : public Server_DatabaseInterface
{
Q_OBJECT
private:
LocalServer *localServer;
protected:
ServerInfo_User getUserData(const QString &name, bool withId = false) override;
public:
explicit LocalServer_DatabaseInterface(LocalServer *_localServer);
~LocalServer_DatabaseInterface() override = default;
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler,
const QString &user,
const QString &password,
const QString &clientId,
QString &reasonStr,
int &secondsLeft,
bool passwordNeedsHash) override;
int getNextGameId() override
{
return localServer->getNextLocalGameId();
}
int getNextReplayId() override
{
return -1;
}
int getActiveUserCount(QString /* connectionType */) override
{
return 0;
}
};
#endif