mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Looks like an addition to the table shifted things. We probably should look into some how use the actual column names (if it can be done). But for now this should fix the server room chat history.
912 lines
36 KiB
C++
912 lines
36 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QSqlQuery>
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#include <QFile>
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#include <QTimer>
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#include <QDateTime>
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#include <QDebug>
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#include <QString>
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#include <iostream>
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#include "servatrice.h"
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#include "servatrice_database_interface.h"
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#include "servatrice_connection_pool.h"
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#include "server_room.h"
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#include "settingscache.h"
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#include "serversocketinterface.h"
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#include "isl_interface.h"
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#include "server_logger.h"
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#include "main.h"
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#include "decklist.h"
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#include "smtpclient.h"
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#include "pb/event_server_message.pb.h"
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#include "pb/event_server_shutdown.pb.h"
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#include "pb/event_connection_closed.pb.h"
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#include "featureset.h"
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Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent)
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: QTcpServer(parent),
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server(_server)
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{
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for (int i = 0; i < _numberPools; ++i) {
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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QThread *newThread = new QThread;
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newThread->setObjectName("pool_" + QString::number(i));
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newPool->moveToThread(newThread);
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newDatabaseInterface->moveToThread(newThread);
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server->addDatabaseInterface(newThread, newDatabaseInterface);
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newThread->start();
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QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
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connectionPools.append(newPool);
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}
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}
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Servatrice_GameServer::~Servatrice_GameServer()
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{
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for (int i = 0; i < connectionPools.size(); ++i) {
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logger->logMessage(QString("Closing pool %1...").arg(i));
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QThread *poolThread = connectionPools[i]->thread();
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connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
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poolThread->wait();
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}
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}
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void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
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{
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Servatrice_ConnectionPool *pool = findLeastUsedConnectionPool();
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TcpServerSocketInterface *ssi = new TcpServerSocketInterface(server, pool->getDatabaseInterface());
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ssi->moveToThread(pool->thread());
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pool->addClient();
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connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
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QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
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}
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Servatrice_ConnectionPool *Servatrice_GameServer::findLeastUsedConnectionPool()
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{
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int minClientCount = -1;
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int poolIndex = -1;
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QStringList debugStr;
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for (int i = 0; i < connectionPools.size(); ++i) {
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const int clientCount = connectionPools[i]->getClientCount();
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if ((poolIndex == -1) || (clientCount < minClientCount)) {
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minClientCount = clientCount;
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poolIndex = i;
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}
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debugStr.append(QString::number(clientCount));
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}
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qDebug() << "Pool utilisation:" << debugStr;
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return connectionPools[poolIndex];
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}
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#if QT_VERSION > 0x050300
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#define WEBSOCKET_POOL_NUMBER 999
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Servatrice_WebsocketGameServer::Servatrice_WebsocketGameServer(Servatrice *_server, int /* _numberPools */, const QSqlDatabase &_sqlDatabase, QObject *parent)
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: QWebSocketServer("Servatrice", QWebSocketServer::NonSecureMode, parent),
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server(_server)
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{
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// Qt limitation: websockets can't be moved to another thread
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(WEBSOCKET_POOL_NUMBER, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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server->addDatabaseInterface(thread(), newDatabaseInterface);
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newDatabaseInterface->initDatabase(_sqlDatabase);
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connectionPools.append(newPool);
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connect(this, SIGNAL(newConnection()), this, SLOT(onNewConnection()));
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}
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Servatrice_WebsocketGameServer::~Servatrice_WebsocketGameServer()
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{
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for (int i = 0; i < connectionPools.size(); ++i) {
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logger->logMessage(QString("Closing websocket pool %1...").arg(i));
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QThread *poolThread = connectionPools[i]->thread();
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connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
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poolThread->wait();
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}
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}
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void Servatrice_WebsocketGameServer::onNewConnection()
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{
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Servatrice_ConnectionPool *pool = findLeastUsedConnectionPool();
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WebsocketServerSocketInterface *ssi = new WebsocketServerSocketInterface(server, pool->getDatabaseInterface());
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// ssi->moveToThread(pool->thread());
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pool->addClient();
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connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
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QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(void *, nextPendingConnection()));
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}
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Servatrice_ConnectionPool *Servatrice_WebsocketGameServer::findLeastUsedConnectionPool()
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{
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int minClientCount = -1;
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int poolIndex = -1;
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QStringList debugStr;
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for (int i = 0; i < connectionPools.size(); ++i) {
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const int clientCount = connectionPools[i]->getClientCount();
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if ((poolIndex == -1) || (clientCount < minClientCount)) {
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minClientCount = clientCount;
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poolIndex = i;
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}
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debugStr.append(QString::number(clientCount));
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}
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qDebug() << "Pool utilisation:" << debugStr;
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return connectionPools[poolIndex];
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}
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#endif
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void Servatrice_IslServer::incomingConnection(qintptr socketDescriptor)
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{
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QThread *thread = new QThread;
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
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}
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Servatrice::Servatrice(QObject *parent)
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: Server(parent), uptime(0), shutdownTimer(0), isFirstShutdownMessage(true)
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{
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qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
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}
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Servatrice::~Servatrice()
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{
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gameServer->close();
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// clients live in other threads, we need to lock them
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clientsLock.lockForRead();
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for (int i = 0; i < clients.size(); ++i)
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QMetaObject::invokeMethod(clients.at(i), "prepareDestroy", Qt::QueuedConnection);
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clientsLock.unlock();
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// client destruction is asynchronous, wait for all clients to be gone
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bool done = false;
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class SleeperThread : public QThread
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{
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public:
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static void msleep(unsigned long msecs) { QThread::usleep(msecs); }
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};
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do {
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SleeperThread::msleep(10);
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clientsLock.lockForRead();
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if (clients.isEmpty())
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done = true;
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clientsLock.unlock();
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} while (!done);
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prepareDestroy();
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}
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bool Servatrice::initServer()
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{
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serverId = getServerID();
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if (getAuthenticationMethodString() == "sql") {
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qDebug() << "Authenticating method: sql";
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authenticationMethod = AuthenticationSql;
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} else if(getAuthenticationMethodString() == "password") {
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qDebug() << "Authenticating method: password";
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authenticationMethod = AuthenticationPassword;
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} else {
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if (getRegOnlyServerEnabled()) {
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qDebug() << "Registration only server enabled but no authentication method defined: Error.";
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return false;
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}
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qDebug() << "Authenticating method: none";
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authenticationMethod = AuthenticationNone;
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}
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qDebug() << "Store Replays: " << getStoreReplaysEnabled();
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qDebug() << "Client ID Required: " << getClientIDRequiredEnabled();
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qDebug() << "Maximum user limit enabled: " << getMaxUserLimitEnabled();
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if (getMaxUserLimitEnabled()) {
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qDebug() << "Maximum total user limit: " << getMaxUserTotal();
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qDebug() << "Maximum tcp user limit: " << getMaxTcpUserLimit();
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qDebug() << "Maximum websocket user limit: " << getMaxWebSocketUserLimit();
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}
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qDebug() << "Accept registered users only: " << getRegOnlyServerEnabled();
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qDebug() << "Registration enabled: " << getRegistrationEnabled();
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if (getRegistrationEnabled()) {
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QStringList emailBlackListFilters = getEmailBlackList().split(",", QString::SkipEmptyParts);
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qDebug() << "Email blacklist: " << emailBlackListFilters;
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qDebug() << "Require email address to register: " << getRequireEmailForRegistrationEnabled();
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qDebug() << "Require email activation via token: " << getRequireEmailActivationEnabled();
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if (getMaxAccountsPerEmail()) { qDebug() << "Maximum number of accounts per email: " << getMaxAccountsPerEmail(); } else { qDebug() << "Maximum number of accounts per email: unlimited"; }
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qDebug() << "Enable Internal SMTP Client: " << getEnableInternalSMTPClient();
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if (!getEnableInternalSMTPClient())
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{
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qDebug() << "WARNING: Registrations are enabled but internal SMTP client is disabled. Users activation emails will not be automatically mailed to users!";
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}
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}
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qDebug() << "Forgot password enabled: " << getEnableForgotPassword();
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if (getEnableForgotPassword()) {
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qDebug() << "Forgot password token life (in minutes): " << getForgotPasswordTokenLife();
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qDebug() << "Forgot password challenge on: " << getEnableForgotPasswordChallenge();
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}
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qDebug() << "Auditing enabled: " << getEnableAudit();
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if (getEnableAudit()) {
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qDebug() << "Audit registration attempts enabled: " << getEnableRegistrationAudit();
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qDebug() << "Audit forgot password attepts enabled: " << getEnableForgotPasswordAudit();
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}
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if (getDBTypeString() == "mysql") {
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databaseType = DatabaseMySql;
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} else {
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databaseType = DatabaseNone;
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}
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servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
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setDatabaseInterface(servatriceDatabaseInterface);
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if (databaseType != DatabaseNone) {
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dbPrefix = getDBPrefixString();
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bool dbOpened = servatriceDatabaseInterface->initDatabase("QMYSQL",getDBHostNameString(),getDBDatabaseNameString(),getDBUserNameString(),getDBPasswordString());
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if (!dbOpened) {
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qDebug() << "Failed to open database";
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return false;
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}
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updateServerList();
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qDebug() << "Clearing previous sessions...";
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servatriceDatabaseInterface->clearSessionTables();
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}
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if (getRoomsMethodString() == "sql") {
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, privlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
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query->bindValue(":id_server", serverId);
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query->next()) {
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QSqlQuery *query2 = servatriceDatabaseInterface->prepareQuery("select name from {prefix}_rooms_gametypes where id_room = :id_room AND id_server = :id_server");
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query2->bindValue(":id_server", serverId);
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query2->bindValue(":id_room", query->value(0).toInt());
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servatriceDatabaseInterface->execSqlQuery(query2);
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QStringList gameTypes;
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while (query2->next())
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gameTypes.append(query2->value(0).toString());
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addRoom(new Server_Room(query->value(0).toInt(),
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query->value(7).toInt(),
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query->value(1).toString(),
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query->value(2).toString(),
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query->value(3).toString().toLower(),
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query->value(4).toString().toLower(),
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query->value(5).toInt(),
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query->value(6).toString(),
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gameTypes,
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this));
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}
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} else {
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int size = settingsCache->beginReadArray("rooms/roomlist");
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for (int i = 0; i < size; ++i) {
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settingsCache->setArrayIndex(i);
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QStringList gameTypes;
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int size2 = settingsCache->beginReadArray("game_types");
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for (int j = 0; j < size2; ++j) {
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settingsCache->setArrayIndex(j);
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gameTypes.append(settingsCache->value("name").toString());
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}
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settingsCache->endArray();
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Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("privilegelevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
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addRoom(newRoom);
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}
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if(size==0) {
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// no room defined in config, add a dummy one
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Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none","none",true,"",QStringList("Standard"),this);
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addRoom(newRoom);
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}
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settingsCache->endArray();
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}
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updateLoginMessage();
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try { if (getISLNetworkEnabled()) {
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qDebug() << "Connecting to ISL network.";
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qDebug() << "Loading certificate...";
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QFile certFile(getISLNetworkSSLCertFile());
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if (!certFile.open(QIODevice::ReadOnly))
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throw QString("Error opening certificate file: %1").arg(getISLNetworkSSLCertFile());
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QSslCertificate cert(&certFile);
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const QDateTime currentTime = QDateTime::currentDateTime();
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if(currentTime < cert.effectiveDate() ||
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currentTime > cert.expiryDate() ||
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cert.isBlacklisted())
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throw(QString("Invalid certificate."));
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qDebug() << "Loading private key...";
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QFile keyFile(getISLNetworkSSLKeyFile());
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if (!keyFile.open(QIODevice::ReadOnly))
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throw QString("Error opening private key file: %1").arg(getISLNetworkSSLKeyFile());
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QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
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if (key.isNull())
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throw QString("Invalid private key.");
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QMutableListIterator<ServerProperties> serverIterator(serverList);
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while (serverIterator.hasNext()) {
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const ServerProperties &prop = serverIterator.next();
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if (prop.cert == cert) {
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serverIterator.remove();
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continue;
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}
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QThread *thread = new QThread;
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thread->setObjectName("isl_" + QString::number(prop.id));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
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}
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qDebug() << "Starting ISL server on port" << getISLNetworkPort();
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islServer = new Servatrice_IslServer(this, cert, key, this);
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if (islServer->listen(QHostAddress::Any, getISLNetworkPort()))
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qDebug() << "ISL server listening.";
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else
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throw QString("islServer->listen()");
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} } catch (QString error) {
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qDebug() << "ERROR --" << error;
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return false;
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}
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pingClock = new QTimer(this);
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connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
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pingClock->start(getClientKeepAlive() * 1000);
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statusUpdateClock = new QTimer(this);
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connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
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if (getServerStatusUpdateTime() != 0) {
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qDebug() << "Starting status update clock, interval " << getServerStatusUpdateTime() << " ms";
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statusUpdateClock->start(getServerStatusUpdateTime());
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}
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// SOCKET SERVER
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if(getNumberOfTCPPools() > 0)
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{
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gameServer = new Servatrice_GameServer(this, getNumberOfTCPPools(), servatriceDatabaseInterface->getDatabase(), this);
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gameServer->setMaxPendingConnections(1000);
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qDebug() << "Starting server on port" << getServerTCPPort();
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if (gameServer->listen(QHostAddress::Any, getServerTCPPort()))
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qDebug() << "Server listening.";
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else {
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qDebug() << "gameServer->listen(): Error:" << gameServer->errorString();
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return false;
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}
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}
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#if QT_VERSION > 0x050300
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// WEBSOCKET SERVER
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if(getNumberOfWebSocketPools() > 0)
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{
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websocketGameServer = new Servatrice_WebsocketGameServer(this, getNumberOfWebSocketPools(), servatriceDatabaseInterface->getDatabase(), this);
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websocketGameServer->setMaxPendingConnections(1000);
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qDebug() << "Starting websocket server on port" << getServerWebSocketPort();
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if (websocketGameServer->listen(QHostAddress::Any, getServerWebSocketPort()))
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qDebug() << "Websocket server listening.";
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else {
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qDebug() << "websocketGameServer->listen(): Error:" << websocketGameServer->errorString();
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return false;
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}
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}
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#endif
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if (getIdleClientTimeout() > 0) {
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qDebug() << "Idle client timeout value: " << getIdleClientTimeout();
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if (getIdleClientTimeout() < 300)
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qDebug() << "WARNING: It is not recommended to set the IdleClientTimeout value very low. Doing so will cause clients to very quickly be disconnected. Many players when connected may be searching for card details outside the client in the middle of matches or possibly drafting outside the client and short time out values will remove these players.";
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}
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setRequiredFeatures(getRequiredFeatures());
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return true;
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}
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void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
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{
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databaseInterfaces.insert(thread, databaseInterface);
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}
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void Servatrice::updateServerList()
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{
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qDebug() << "Updating server list...";
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serverListMutex.lock();
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serverList.clear();
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, ssl_cert, hostname, address, game_port, control_port from {prefix}_servers order by id asc");
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query->next()) {
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|
ServerProperties prop(query->value(0).toInt(), QSslCertificate(query->value(1).toString().toUtf8()), query->value(2).toString(), QHostAddress(query->value(3).toString()), query->value(4).toInt(), query->value(5).toInt());
|
|
serverList.append(prop);
|
|
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
|
|
}
|
|
|
|
serverListMutex.unlock();
|
|
}
|
|
|
|
QList<ServerProperties> Servatrice::getServerList() const
|
|
{
|
|
serverListMutex.lock();
|
|
QList<ServerProperties> result = serverList;
|
|
serverListMutex.unlock();
|
|
|
|
return result;
|
|
}
|
|
|
|
int Servatrice::getUsersWithAddress(const QHostAddress &address) const
|
|
{
|
|
int result = 0;
|
|
QReadLocker locker(&clientsLock);
|
|
for (int i = 0; i < clients.size(); ++i)
|
|
if (static_cast<AbstractServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
|
++result;
|
|
|
|
return result;
|
|
}
|
|
|
|
QList<AbstractServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
|
|
{
|
|
QList<AbstractServerSocketInterface *> result;
|
|
QReadLocker locker(&clientsLock);
|
|
for (int i = 0; i < clients.size(); ++i)
|
|
if (static_cast<AbstractServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
|
result.append(static_cast<AbstractServerSocketInterface *>(clients[i]));
|
|
return result;
|
|
}
|
|
|
|
void Servatrice::updateLoginMessage()
|
|
{
|
|
if (!servatriceDatabaseInterface->checkSql())
|
|
return;
|
|
|
|
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select message from {prefix}_servermessages where id_server = :id_server order by timest desc limit 1");
|
|
query->bindValue(":id_server", serverId);
|
|
if (servatriceDatabaseInterface->execSqlQuery(query))
|
|
if (query->next()) {
|
|
const QString newLoginMessage = query->value(0).toString();
|
|
|
|
loginMessageMutex.lock();
|
|
loginMessage = newLoginMessage;
|
|
loginMessageMutex.unlock();
|
|
|
|
Event_ServerMessage event;
|
|
event.set_message(newLoginMessage.toStdString());
|
|
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
|
|
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
|
|
while (usersIterator.hasNext())
|
|
usersIterator.next().value()->sendProtocolItem(*se);
|
|
delete se;
|
|
}
|
|
}
|
|
|
|
void Servatrice::setRequiredFeatures(const QString featureList) {
|
|
FeatureSet features;
|
|
serverRequiredFeatureList.clear();
|
|
features.initalizeFeatureList(serverRequiredFeatureList);
|
|
QStringList listReqFeatures = featureList.split(",", QString::SkipEmptyParts);
|
|
if (!listReqFeatures.isEmpty())
|
|
foreach(QString reqFeature, listReqFeatures)
|
|
features.enableRequiredFeature(serverRequiredFeatureList, reqFeature);
|
|
|
|
qDebug() << "Set required client features to: " << serverRequiredFeatureList;
|
|
}
|
|
|
|
void Servatrice::statusUpdate()
|
|
{
|
|
if (!servatriceDatabaseInterface->checkSql())
|
|
return;
|
|
|
|
const int uc = getUsersCount(); // for correct mutex locking order
|
|
const int gc = getGamesCount();
|
|
|
|
uptime += statusUpdateClock->interval() / 1000;
|
|
|
|
txBytesMutex.lock();
|
|
quint64 tx = txBytes;
|
|
txBytes = 0;
|
|
txBytesMutex.unlock();
|
|
rxBytesMutex.lock();
|
|
quint64 rx = rxBytes;
|
|
rxBytes = 0;
|
|
rxBytesMutex.unlock();
|
|
|
|
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("insert into {prefix}_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
|
|
query->bindValue(":id", serverId);
|
|
query->bindValue(":uptime", uptime);
|
|
query->bindValue(":users_count", uc);
|
|
query->bindValue(":games_count", gc);
|
|
query->bindValue(":tx", tx);
|
|
query->bindValue(":rx", rx);
|
|
servatriceDatabaseInterface->execSqlQuery(query);
|
|
|
|
if (getRegistrationEnabled() && getEnableInternalSMTPClient())
|
|
{
|
|
if (getRequireEmailActivationEnabled())
|
|
{
|
|
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select a.name, b.email, b.token from {prefix}_activation_emails a left join {prefix}_users b on a.name = b.name");
|
|
if (!servatriceDatabaseInterface->execSqlQuery(query))
|
|
return;
|
|
|
|
QSqlQuery *queryDelete = servatriceDatabaseInterface->prepareQuery("delete from {prefix}_activation_emails where name = :name");
|
|
|
|
while (query->next()) {
|
|
const QString userName = query->value(0).toString();
|
|
const QString emailAddress = query->value(1).toString();
|
|
const QString token = query->value(2).toString();
|
|
|
|
if (smtpClient->enqueueActivationTokenMail(userName, emailAddress, token))
|
|
{
|
|
queryDelete->bindValue(":name", userName);
|
|
servatriceDatabaseInterface->execSqlQuery(queryDelete);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (getEnableForgotPassword())
|
|
{
|
|
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select a.name, b.email, b.token from {prefix}_forgot_password a left join {prefix}_users b on a.name = b.name where a.emailed = 0");
|
|
if (!servatriceDatabaseInterface->execSqlQuery(query))
|
|
return;
|
|
|
|
QSqlQuery *queryDelete = servatriceDatabaseInterface->prepareQuery("update {prefix}_forgot_password set emailed = 1 where name = :name");
|
|
|
|
while (query->next()) {
|
|
const QString userName = query->value(0).toString();
|
|
const QString emailAddress = query->value(1).toString();
|
|
const QString token = query->value(2).toString();
|
|
|
|
if (smtpClient->enqueueForgotPasswordTokenMail(userName, emailAddress, token))
|
|
{
|
|
queryDelete->bindValue(":name", userName);
|
|
servatriceDatabaseInterface->execSqlQuery(queryDelete);
|
|
}
|
|
}
|
|
}
|
|
|
|
smtpClient->sendAllEmails();
|
|
}
|
|
}
|
|
|
|
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
|
|
{
|
|
shutdownReason = reason;
|
|
shutdownMinutes = minutes;
|
|
nextShutdownMessageMinutes = shutdownMinutes;
|
|
if (minutes > 0) {
|
|
shutdownTimer = new QTimer;
|
|
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
|
|
shutdownTimer->start(60000);
|
|
}
|
|
shutdownTimeout();
|
|
}
|
|
|
|
void Servatrice::incTxBytes(quint64 num)
|
|
{
|
|
txBytesMutex.lock();
|
|
txBytes += num;
|
|
txBytesMutex.unlock();
|
|
}
|
|
|
|
void Servatrice::incRxBytes(quint64 num)
|
|
{
|
|
rxBytesMutex.lock();
|
|
rxBytes += num;
|
|
rxBytesMutex.unlock();
|
|
}
|
|
|
|
void Servatrice::shutdownTimeout()
|
|
{
|
|
// Show every time counter cut in half & every minute for last 5 minutes
|
|
if (shutdownMinutes <= 5 || shutdownMinutes == nextShutdownMessageMinutes) {
|
|
if (shutdownMinutes == nextShutdownMessageMinutes)
|
|
nextShutdownMessageMinutes = shutdownMinutes / 2;
|
|
|
|
SessionEvent *se;
|
|
if (shutdownMinutes) {
|
|
Event_ServerShutdown event;
|
|
event.set_reason(shutdownReason.toStdString());
|
|
event.set_minutes(shutdownMinutes);
|
|
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
|
} else {
|
|
Event_ConnectionClosed event;
|
|
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
|
|
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
|
}
|
|
|
|
clientsLock.lockForRead();
|
|
for (int i = 0; i < clients.size(); ++i)
|
|
clients[i]->sendProtocolItem(*se);
|
|
clientsLock.unlock();
|
|
delete se;
|
|
|
|
if (!shutdownMinutes)
|
|
deleteLater();
|
|
}
|
|
shutdownMinutes--;
|
|
}
|
|
|
|
bool Servatrice::islConnectionExists(int serverId) const
|
|
{
|
|
// Only call with islLock locked at least for reading
|
|
return islInterfaces.contains(serverId);
|
|
}
|
|
|
|
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
|
|
{
|
|
// Only call with islLock locked for writing
|
|
islInterfaces.insert(serverId, interface);
|
|
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
|
|
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
|
|
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
|
|
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
|
|
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
|
|
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
|
|
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
|
|
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
|
|
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
|
|
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
|
|
}
|
|
|
|
void Servatrice::removeIslInterface(int serverId)
|
|
{
|
|
// Only call with islLock locked for writing
|
|
// XXX we probably need to delete everything that belonged to it... <-- THIS SHOULD BE FIXED FOR ISL FUNCTIONALITY TO WORK COMPLETLY!
|
|
islInterfaces.remove(serverId);
|
|
}
|
|
|
|
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
|
|
{
|
|
QReadLocker locker(&islLock);
|
|
|
|
if (serverId == -1) {
|
|
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
|
|
while (islIterator.hasNext())
|
|
islIterator.next().value()->transmitMessage(msg);
|
|
} else {
|
|
IslInterface *interface = islInterfaces.value(serverId);
|
|
if (interface)
|
|
interface->transmitMessage(msg);
|
|
}
|
|
}
|
|
|
|
// start helper functions
|
|
|
|
int Servatrice::getMaxUserTotal() const {
|
|
return settingsCache->value("security/max_users_total", 500).toInt();
|
|
}
|
|
|
|
bool Servatrice::getMaxUserLimitEnabled() const {
|
|
return settingsCache->value("security/enable_max_user_limit", false).toBool();
|
|
}
|
|
|
|
QString Servatrice::getServerName() const {
|
|
return settingsCache->value("server/name", "My Cockatrice server").toString();
|
|
}
|
|
|
|
int Servatrice::getServerID() const {
|
|
return settingsCache->value("server/id", 0).toInt();
|
|
}
|
|
|
|
bool Servatrice::getClientIDRequiredEnabled() const {
|
|
return settingsCache->value("server/requireclientid", 0).toBool();
|
|
}
|
|
|
|
bool Servatrice::getRegOnlyServerEnabled() const {
|
|
return settingsCache->value("authentication/regonly", 0).toBool();
|
|
}
|
|
|
|
QString Servatrice::getAuthenticationMethodString() const {
|
|
return settingsCache->value("authentication/method").toString();
|
|
}
|
|
|
|
bool Servatrice::getStoreReplaysEnabled() const {
|
|
return settingsCache->value("game/store_replays", true).toBool();
|
|
}
|
|
|
|
int Servatrice::getMaxTcpUserLimit() const {
|
|
return settingsCache->value("security/max_users_tcp", 500).toInt();
|
|
}
|
|
|
|
int Servatrice::getMaxWebSocketUserLimit() const {
|
|
return settingsCache->value("security/max_users_websocket", 500).toInt();
|
|
}
|
|
|
|
bool Servatrice::getRegistrationEnabled() const {
|
|
return settingsCache->value("registration/enabled", false).toBool();
|
|
}
|
|
|
|
bool Servatrice::getRequireEmailForRegistrationEnabled() const {
|
|
return settingsCache->value("registration/requireemail", true).toBool();
|
|
}
|
|
|
|
bool Servatrice::getRequireEmailActivationEnabled() const {
|
|
return settingsCache->value("registration/requireemailactivation", true).toBool();
|
|
}
|
|
|
|
QString Servatrice::getRequiredFeatures() const {
|
|
return settingsCache->value("server/requiredfeatures", "").toString();
|
|
}
|
|
|
|
QString Servatrice::getDBTypeString() const {
|
|
return settingsCache->value("database/type").toString();
|
|
}
|
|
|
|
QString Servatrice::getDBPrefixString() const {
|
|
return settingsCache->value("database/prefix").toString();
|
|
}
|
|
|
|
QString Servatrice::getDBHostNameString() const {
|
|
return settingsCache->value("database/hostname").toString();
|
|
}
|
|
|
|
QString Servatrice::getDBDatabaseNameString() const {
|
|
return settingsCache->value("database/database").toString();
|
|
}
|
|
|
|
QString Servatrice::getDBUserNameString() const {
|
|
return settingsCache->value("database/user").toString();
|
|
}
|
|
|
|
QString Servatrice::getDBPasswordString() const {
|
|
return settingsCache->value("database/password").toString();
|
|
}
|
|
|
|
QString Servatrice::getRoomsMethodString() const {
|
|
return settingsCache->value("rooms/method").toString();
|
|
}
|
|
|
|
int Servatrice::getMaxGameInactivityTime() const {
|
|
return settingsCache->value("game/max_game_inactivity_time", 120).toInt();
|
|
}
|
|
|
|
int Servatrice::getMaxPlayerInactivityTime() const {
|
|
return settingsCache->value("server/max_player_inactivity_time", 15).toInt();
|
|
}
|
|
|
|
int Servatrice::getClientKeepAlive() const {
|
|
return settingsCache->value("server/clientkeepalive", 1).toInt();
|
|
}
|
|
|
|
int Servatrice::getMaxUsersPerAddress() const {
|
|
return settingsCache->value("security/max_users_per_address", 4).toInt();
|
|
}
|
|
|
|
int Servatrice::getMessageCountingInterval() const {
|
|
return settingsCache->value("security/message_counting_interval", 10).toInt();
|
|
}
|
|
|
|
int Servatrice::getMaxMessageCountPerInterval() const {
|
|
return settingsCache->value("security/max_message_count_per_interval", 15).toInt();
|
|
}
|
|
|
|
int Servatrice::getMaxMessageSizePerInterval() const {
|
|
return settingsCache->value("security/max_message_size_per_interval", 1000).toInt();
|
|
}
|
|
|
|
int Servatrice::getMaxGamesPerUser() const {
|
|
return settingsCache->value("security/max_games_per_user", 5).toInt();
|
|
}
|
|
|
|
int Servatrice::getCommandCountingInterval() const {
|
|
return settingsCache->value("game/command_counting_interval", 10).toInt();
|
|
}
|
|
|
|
int Servatrice::getMaxCommandCountPerInterval() const {
|
|
return settingsCache->value("game/max_command_count_per_interval", 20).toInt();
|
|
}
|
|
|
|
int Servatrice::getServerStatusUpdateTime() const {
|
|
return settingsCache->value("server/statusupdate", 15000).toInt();
|
|
}
|
|
|
|
int Servatrice::getNumberOfTCPPools() const {
|
|
return settingsCache->value("server/number_pools", 1).toInt();
|
|
}
|
|
|
|
int Servatrice::getServerTCPPort() const {
|
|
return settingsCache->value("server/port", 4747).toInt();
|
|
}
|
|
|
|
int Servatrice::getNumberOfWebSocketPools() const {
|
|
return settingsCache->value("server/websocket_number_pools", 1).toInt();
|
|
}
|
|
|
|
int Servatrice::getServerWebSocketPort() const {
|
|
return settingsCache->value("server/websocket_port", 4748).toInt();
|
|
}
|
|
|
|
bool Servatrice::getISLNetworkEnabled() const {
|
|
return settingsCache->value("servernetwork/active", false).toBool();
|
|
}
|
|
|
|
QString Servatrice::getISLNetworkSSLCertFile() const {
|
|
return settingsCache->value("servernetwork/ssl_cert").toString();
|
|
}
|
|
|
|
QString Servatrice::getISLNetworkSSLKeyFile() const {
|
|
return settingsCache->value("servernetwork/ssl_key").toString();
|
|
}
|
|
|
|
int Servatrice::getISLNetworkPort() const {
|
|
return settingsCache->value("servernetwork/port", 14747).toInt();
|
|
}
|
|
|
|
int Servatrice::getIdleClientTimeout() const {
|
|
return settingsCache->value("server/idleclienttimeout", 3600).toInt();
|
|
}
|
|
|
|
bool Servatrice::getEnableLogQuery() const {
|
|
return settingsCache->value("logging/enablelogquery", false).toBool();
|
|
}
|
|
|
|
int Servatrice::getMaxAccountsPerEmail() const {
|
|
return settingsCache->value("registration/maxaccountsperemail", 0).toInt();
|
|
}
|
|
|
|
bool Servatrice::getEnableInternalSMTPClient() const {
|
|
return settingsCache->value("smtp/enableinternalsmtpclient", true).toBool();
|
|
}
|
|
|
|
bool Servatrice::getEnableForgotPassword() const {
|
|
return settingsCache->value("forgotpassword/enable", false).toBool();
|
|
}
|
|
|
|
int Servatrice::getForgotPasswordTokenLife() const {
|
|
return settingsCache->value("forgotpassword/tokenlife", 60).toInt();
|
|
}
|
|
|
|
bool Servatrice::getEnableForgotPasswordChallenge() const {
|
|
return settingsCache->value("forgotpassword/enablechallenge", false).toBool();
|
|
}
|
|
|
|
QString Servatrice::getEmailBlackList() const {
|
|
return settingsCache->value("registration/emailproviderblacklist").toString();
|
|
}
|
|
|
|
bool Servatrice::getEnableAudit() const {
|
|
return settingsCache->value("audit/enable_audit", true).toBool();
|
|
}
|
|
|
|
bool Servatrice::getEnableRegistrationAudit() const {
|
|
return settingsCache->value("audit/enable_registration_audit", true).toBool();
|
|
}
|
|
|
|
bool Servatrice::getEnableForgotPasswordAudit() const {
|
|
return settingsCache->value("audit/enable_forgotpassword_audit", true).toBool();
|
|
}
|