* [VDS] Drive folder and preview widgets from the model (MVC views) Took 16 minutes Took 8 minutes Took 3 minutes Took 11 minutes * Rebase whoopsie Took 4 minutes * Hide widgets instead of destroying, go back to signals, rename for consistency. Took 13 minutes Took 4 seconds Took 26 minutes Took 5 seconds # Commit time for manual adjustment: # Took 9 minutes * Make VDS startup smooth: batch deck loads, guard preview resizes - Move color identity computation into the background load task and apply finished deck loads in bounded batches per event loop turn, so finishing hundreds of loads at once cannot stall the UI thread - Skip redundant resize work in DeckPreviewWidget when the banner width did not change, and collect the clamped children once instead of searching the widget tree on every layout pass Took 19 minutes # Commit time for manual adjustment: # Took 3 minutes * [VDS] Expose filter matches as a proxy role instead of dropping rows The folder display scanned source-model rows and probed acceptance with mapFromSource(...).isValid(), reaching into both models for one answer. The proxy now keeps every row and exposes each row's search/tag/color filter result through FilterMatchRole. The folder display and the tag filter read everything off proxy indexes, and hidden previews keep their sorted position in the flow layout instead of being appended at the end. Took 11 minutes * [VDS] Bound pending-load drain by time and make row lookups O(1) The fixed DECK_LOADS_PER_TURN = 24 cap had no measured basis. It was guessed and existed because every applied load emitted dataChanged into each DeckPreviewWidget, whose handler resolved its own row with an O(n) linear scan per widget. The model now maintains a file path -> row hash kept in sync across scans, renames and deletions, so rowForFilePath is O(1) and the fan-out cost is gone at its source. The drain applies finished loads until a small time budget per event loop turn runs out, so throughput self-tunes instead of relying on an arbitrary count. * Actual minimal fix for resize squishing Took 20 minutes * Fix color widget sizing Took 16 minutes * [BannerWidget] Also set a max height Took 4 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
||
|---|---|---|
| .ci | ||
| .github | ||
| .tx | ||
| cmake | ||
| cockatrice | ||
| doc | ||
| libcockatrice_card | ||
| libcockatrice_deck_list | ||
| libcockatrice_filters | ||
| libcockatrice_interfaces | ||
| libcockatrice_models | ||
| libcockatrice_network | ||
| libcockatrice_protocol | ||
| libcockatrice_rng | ||
| libcockatrice_settings | ||
| libcockatrice_utility | ||
| oracle | ||
| servatrice | ||
| tests | ||
| vcpkg@9e593bb18e | ||
| .clang-format | ||
| .cmake-format.json | ||
| .dockerignore | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| docker-compose.yml | ||
| docker-compose.yml.windows | ||
| Dockerfile | ||
| Doxyfile | ||
| format.sh | ||
| LICENSE | ||
| README.md | ||
| shell.nix | ||
| vcpkg.json | ||

Cockatrice | Download | Related | Community | Contribute | Build | Run
To get started with Cockatrice ⇢ view our webpage
To get support, or suggest changes to the app ⇢ file an issue (How?) To help with development ⇢ learn how to contribute
Cockatrice
Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.
This project uses C++ and the Qt libraries.
Download 
Downloads are available for stable releases and the current beta version in development.
There is no strict release schedule for either of them.
Latest stable release:![]()
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Latest beta version:![]()
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While incorporating the latest fixes and features, beta builds may not be stable or contain new bugs! Please report any findings and open new issues when testing them!
Related Repositories
- Magic-Token: File with MtG token data for use in Cockatrice
- Magic-Spoiler: Code to generate MtG spoiler data from MTGJSON for use in Cockatrice
- cockatrice.github.io: Code of the official Cockatrice webpage
- io.github.Cockatrice.cockatrice: Configuration of our Linux
flatpakpackage hosted at Flathub - Webatrice: Web client for Cockatrice servers (TypeScript / React)
Community Resources 
Join our Discord community to connect with other project contributors (#dev channel) or fellow users of the app. Come here to talk about the application, features, or just to hang out.
Important
For support regarding specific servers, please contact that server's admin/mods and use their dedicated communication channels rather than contacting the team building the software.
Contribute
Code | Documentation | Translation
Repository Activity
Code
To contribute code to the project, please review our guidelines first.
We maintain two tags for contributors to easier find issues to potentially work on:
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
This tag is used for issues that we are looking for somebody to pick up. Often this is for feature suggestions we support, but don't have the time to work on ourselves.
For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code reviews for submitted changes.
We'll happily advice on how best to implement a feature, or we can show you where the codebase is doing something similar before you get too far along - put a note on an issue you want to discuss more on!
You can also have a look at our Todo List in our Code Documentation or search the repo for \todo comments.
Documentation 
There are various places where useful information for different needs are maintained:
- Official Code Documentation
- Official Wiki
Community supported - Official Webpage
- Official README
This file
Cockatrice tries to use the Google Developer Documentation Style Guide to ensure consistent documentation. We encourage you to improve the documentation by suggesting edits based on this guide.
Translation 
Cockatrice uses Transifex to manage translations. You can help us bring Cockatrice and Oracle to your language and just adjust single wordings right from within your browser by visiting our Transifex project page. The Webatrice web client manages its own translations in its repo.
Check out our Translator FAQ for more information about getting involved, and join a group of hundreds of others!
Build

Dependencies: (for minimum versions search our CMake file)
Oracle can optionally use some packages to load compressed card files:
Basic compilation steps:
mkdir build
cd build
cmake ..
make
You can then
- Create a Cockatrice installation inside the
releasefolder:make install - Or make an installation package specific to your system:
make package
Note
Detailed compiling instructions can be found in the Cockatrice wiki at Compiling Cockatrice
The following flags (with their non-default values) can be passed to cmake:
| Flag | Description |
|---|---|
-DWITH_SERVER=1 |
Build Servatrice server |
-DWITH_CLIENT=0 |
Don't build Cockatrice client |
-DWITH_ORACLE=0 |
Don't build Oracle card database tool |
-DCMAKE_BUILD_TYPE=Debug |
Compile in debug mode Enables extra logging output, debug symbols, and much more verbose compiler warnings |
-DWARNING_AS_ERROR=0 |
Don't treat compilation warnings as errors in debug mode |
-DUPDATE_TRANSLATIONS=1 |
Configure make to update the translation .ts files for new strings in the source codeNote: make clean will remove the .ts files |
-DTEST=1 |
Enable regression tests Note: make test to run tests, googletest will be downloaded if not available |
Run
Cockatrice is the game client
Oracle fetches card data
Servatrice is the server
Docker
You can build an image & deploy a Servatrice (Cockatrice server) container using Docker and our Dockerfile yourself.
For more details, look into our wiki section on Setting up Servatrice.
You'll also find more hints on our pre-build image there, or the docker-compose file which will configure and run both a MySQL server and Servatrice.
License 
Cockatrice is free software, licensed under the GPLv2.