Cockatrice/cockatrice/src/game/cards
2024-12-29 06:10:27 +00:00
..
card_database_parser fix bug introduced in #5267 (#5270) 2024-12-19 13:17:09 +00:00
abstract_card_drag_item.cpp Major Directory Refactoring (#5118) 2024-10-20 10:11:35 -04:00
abstract_card_drag_item.h Major Directory Refactoring (#5118) 2024-10-20 10:11:35 -04:00
abstract_card_item.cpp ADD landscapeOrientation field (#5267) 2024-12-19 03:52:34 +00:00
abstract_card_item.h Multiple Printings per Deck (#5171) 2024-11-18 21:56:44 -05:00
card_database.cpp Combine card legalities in Oracle (#5370) 2024-12-29 02:23:39 +00:00
card_database.h Combine card legalities in Oracle (#5370) 2024-12-29 02:23:39 +00:00
card_database_manager.cpp Refactor CardDatabase *db global variable to singleton CardDatabaseManager. (#5159) 2024-11-05 19:32:59 +01:00
card_database_manager.h Refactor CardDatabase *db global variable to singleton CardDatabaseManager. (#5159) 2024-11-05 19:32:59 +01:00
card_database_model.cpp Add QSet for faster lookups in CardDatabase (#5332) 2024-12-26 19:52:18 -05:00
card_database_model.h Add QSet for faster lookups in CardDatabase (#5332) 2024-12-26 19:52:18 -05:00
card_drag_item.cpp Fix "ghosting" of cards sticking on invalid moves (#5289) 2024-12-22 17:35:44 -05:00
card_drag_item.h Major Directory Refactoring (#5118) 2024-10-20 10:11:35 -04:00
card_item.cpp Disable CardMenu iff no items selected (#5376) 2024-12-29 06:10:27 +00:00
card_item.h clicking to play can now play all selected (#5254) 2024-12-18 04:43:17 +00:00
card_list.cpp add more sort options (#5214) 2024-11-30 22:32:39 -05:00
card_list.h add more sort options (#5214) 2024-11-30 22:32:39 -05:00