Cockatrice/cockatrice/src/game/player/player_logic.h
DawnFire42 b4adb20a5f
[Game] Add Command Zone support with commander tax tracking
- Add CommandZone and CommandZoneLogic for commander
  - Add CommanderTaxCounter
  - Add counter active state protocol (show/hide tax counters)
  - Add "Enable Command Zone" option in game creation dialogs
  - Add context menu actions for command zone operations

Took 9 minutes

Took 11 minutes
2026-06-30 09:30:13 -04:00

279 lines
6.9 KiB
C++

/**
* @file player.h
* @ingroup GameLogicPlayers
*/
//! \todo Document this file.
#ifndef PLAYER_H
#define PLAYER_H
#include "../../game_graphics/player/player_area.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
#include "../board/arrow_data.h"
#include "../interface/deck_loader/loaded_deck.h"
#include "../zones/command_zone_logic.h"
#include "../zones/hand_zone_logic.h"
#include "../zones/pile_zone_logic.h"
#include "../zones/stack_zone_logic.h"
#include "../zones/table_zone_logic.h"
#include "player_event_handler.h"
#include "player_info.h"
#include <QInputDialog>
#include <QLoggingCategory>
#include <QMap>
#include <QTimer>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
#include <libcockatrice/protocol/pb/game_event.pb.h>
#include <libcockatrice/utility/zone_names.h>
inline Q_LOGGING_CATEGORY(PlayerLog, "player");
namespace google
{
namespace protobuf
{
class Message;
}
} // namespace google
class AbstractCardItem;
class AbstractGame;
class ArrowItem;
class ArrowTarget;
class CardDatabase;
class CardZone;
class CommandContainer;
class GameCommand;
class GameEvent;
class PlayerInfo;
class PlayerEventHandler;
class PlayerActions;
class PlayerMenu;
class QAction;
class QMenu;
class ServerInfo_Arrow;
class ServerInfo_Card;
class ServerInfo_Counter;
class ServerInfo_Player;
class ServerInfo_User;
class TabGame;
class AbstractCounter;
const int MAX_TOKENS_PER_DIALOG = 99;
class PlayerLogic : public QObject
{
Q_OBJECT
signals:
void openDeckEditor(const LoadedDeck &deck);
void requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed);
void requestRevealedZoneView(PlayerLogic *player,
CardZoneLogic *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission);
void deckChanged();
void newCardAdded(AbstractCardItem *card);
void requestCardMenuUpdate(const CardItem *card);
void counterAdded(CounterState *state);
void counterRemoved(int counterId);
void rearrangeCounters();
void activeChanged(bool active);
void zoneIdChanged(int zoneId);
void concededChanged(int playerId, bool conceded);
void clearCustomZonesMenu();
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
void resetTopCardMenuActions();
void arrowCreateRequested(QSharedPointer<ArrowData> data);
void arrowDeleteRequested(int creatorId, int arrowId);
void arrowDeleted(int creatorId, int arrowId);
void arrowsClearedLocally(); // fires on clear() and processPlayerInfo
void commandZoneSupportChanged(bool hasCommandZone);
public slots:
void setActive(bool _active);
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed);
public:
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
~PlayerLogic() override;
void initializeZones();
void updateZones();
void clear();
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
bool clearCardsToDelete();
bool getActive() const
{
return active;
}
AbstractGame *getGame() const
{
return game;
}
[[nodiscard]] PlayerActions *getPlayerActions() const
{
return playerActions;
}
[[nodiscard]] PlayerEventHandler *getPlayerEventHandler() const
{
return playerEventHandler;
}
[[nodiscard]] PlayerInfo *getPlayerInfo() const
{
return playerInfo;
}
void setDeck(const DeckList &_deck);
[[nodiscard]] const DeckList &getDeck() const
{
return deck;
}
template <typename T> T *addZone(T *zone)
{
zones.insert(zone->getName(), zone);
return zone;
}
CardZoneLogic *getZone(const QString zoneName)
{
return zones.value(zoneName);
}
const QMap<QString, CardZoneLogic *> &getZones() const
{
return zones;
}
PileZoneLogic *getDeckZone()
{
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::DECK));
}
PileZoneLogic *getGraveZone()
{
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::GRAVE));
}
PileZoneLogic *getRfgZone()
{
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::EXILE));
}
PileZoneLogic *getSideboardZone()
{
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::SIDEBOARD));
}
TableZoneLogic *getTableZone()
{
return qobject_cast<TableZoneLogic *>(zones.value(ZoneNames::TABLE));
}
StackZoneLogic *getStackZone()
{
return qobject_cast<StackZoneLogic *>(zones.value(ZoneNames::STACK));
}
HandZoneLogic *getHandZone()
{
return qobject_cast<HandZoneLogic *>(zones.value(ZoneNames::HAND));
}
/** @brief Returns the command zone logic, or nullptr if not present. */
CommandZoneLogic *getCommandZone()
{
return qobject_cast<CommandZoneLogic *>(zones.value(ZoneNames::COMMAND));
}
/** @brief Whether the server confirmed command zone support for this game. */
bool hasServerCommandZone() const
{
return serverHasCommandZone;
}
CounterState *addCounter(const ServerInfo_Counter &counter);
CounterState *
addCounter(int id, const QString &name, const QColor &color, int radius, int value, bool active = true);
void delCounter(int counterId);
void clearCounters();
QMap<int, CounterState *> getCounters() const
{
return counters;
}
/**
* Gets the counter that represents the life total.
*/
CounterState *getLifeCounter() const;
/** @brief Returns the counter widget for the given ID, or nullptr if not found. */
AbstractCounter *getCounterWidget(int counterId) const;
void setConceded(bool _conceded);
bool getConceded() const
{
return conceded;
}
void setGameStarted();
void setDialogSemaphore(const bool _active)
{
dialogSemaphore = _active;
}
int getZoneId() const
{
return zoneId;
}
void setZoneId(int _zoneId);
private:
AbstractGame *game;
PlayerInfo *playerInfo;
PlayerEventHandler *playerEventHandler;
PlayerActions *playerActions;
bool active;
bool conceded;
DeckList deck;
int zoneId;
QMap<QString, CardZoneLogic *> zones;
QMap<int, CounterState *> counters;
bool dialogSemaphore;
bool serverHasCommandZone;
QList<CardItem *> cardsToDelete;
};
class AnnotationDialog : public QInputDialog
{
Q_OBJECT
void keyPressEvent(QKeyEvent *e) override;
public:
explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
{
}
};
#endif