Cockatrice/cockatrice/src/game_graphics/board/arrow_item.cpp
BruebachL d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00

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#define _USE_MATH_DEFINES
#include "arrow_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/arrow_data.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../game_scene.h"
#include "../player/player_target.h"
#include "../z_values.h"
#include "card_item.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/protocol/pb/color.pb.h"
#include <QBrush>
#include <QElapsedTimer>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QLineF>
#include <QLinearGradient>
#include <QPainter>
#include <QPen>
#include <QPoint>
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
#include <math.h>
#include <qnamespace.h>
#include <string>
#include <utility>
namespace
{
constexpr qreal kMinStrokeDurationMs = 200.0;
constexpr qreal kMaxStrokeDurationMs = 450.0;
constexpr qreal kMsPerPixel = 0.8;
constexpr qreal kGlowFadeDurationMs = 120.0;
constexpr qreal kSheenHalfWidth = 14.0;
/// @brief Ease-out cubic, for a natural "slow in / slow out" reveal.
qreal easeOutCubic(qreal t)
{
const qreal inverse = 1.0 - t;
return 1.0 - inverse * inverse * inverse;
}
} // namespace
ArrowItem::ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem)
: data(std::move(_data)), startItem(_startItem), targetItem(_targetItem)
{
setZValue(ZValues::ARROWS);
auto doUpdate = [this]() {
if (startItem && targetItem) {
updatePath();
}
};
if (startItem) {
connect(startItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
connect(startItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
}
if (targetItem) {
connect(targetItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
connect(targetItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
}
if (startItem && targetItem) {
updatePath();
}
}
ArrowItem::~ArrowItem()
{
if (auto *scene = qobject_cast<GameScene *>(this->scene())) {
scene->unregisterAnimationItem(this);
}
}
void ArrowItem::onTargetDestroyed()
{
if (data->id == -1) {
// Drag and attach arrows are never inserted into the arrow registry and
// have no server-side counterpart, so no deletion event can clean them
// up. Delete them locally when either endpoint is destroyed.
delArrow();
return;
}
emit requestDeletion(data->creatorId, data->id);
}
void ArrowItem::delArrow()
{
if (targetItem) {
targetItem->setBeingPointedAt(false);
}
deleteLater();
}
void ArrowItem::updatePath()
{
if (!targetItem) {
return;
}
QPointF endPoint = targetItem->mapToScene(
QPointF(targetItem->boundingRect().width() / 2, targetItem->boundingRect().height() / 2));
updatePath(endPoint);
}
void ArrowItem::updatePath(const QPointF &endPoint)
{
const double arrowWidth = 15.0;
const double headWidth = 40.0;
const double headLength =
headWidth / qPow(2, 0.5); // aka headWidth / sqrt (2) but this produces a compile error with MSVC++
const double phi = 15;
if (!startItem) {
return;
}
QPointF startPoint =
startItem->mapToScene(QPointF(startItem->boundingRect().width() / 2, startItem->boundingRect().height() / 2));
QLineF line(startPoint, endPoint);
qreal lineLength = line.length();
prepareGeometryChange();
if (lineLength < 30) {
path = QPainterPath();
bodyPath = QPainterPath();
headPath = QPainterPath();
shaftOutlinePath = QPainterPath();
centerLine = QPainterPath();
headBaseFraction = 1.0;
} else {
QPointF c(lineLength / 2, qTan(phi * M_PI / 180) * lineLength);
centerLine = QPainterPath();
centerLine.moveTo(0, 0);
centerLine.quadTo(c, QPointF(lineLength, 0));
headBaseFraction = 1 - headLength / lineLength;
QPointF arrowBodyEndPoint = centerLine.pointAtPercent(headBaseFraction);
QLineF testLine(arrowBodyEndPoint, centerLine.pointAtPercent(headBaseFraction + 0.001));
qreal alpha = testLine.angle() - 90;
QPointF endPoint1 =
arrowBodyEndPoint + arrowWidth / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
QPointF endPoint2 =
arrowBodyEndPoint + arrowWidth / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
QPointF point1 =
endPoint1 + (headWidth - arrowWidth) / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
QPointF point2 =
endPoint2 + (headWidth - arrowWidth) / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
QPointF start1 = -arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180));
QPointF start2 = arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180));
path = QPainterPath(start1);
path.quadTo(c, endPoint1);
path.lineTo(point1);
path.lineTo(QPointF(lineLength, 0));
path.lineTo(point2);
path.lineTo(endPoint2);
path.quadTo(c, start2);
path.lineTo(start1);
bodyPath = QPainterPath(start1);
bodyPath.quadTo(c, endPoint1);
bodyPath.lineTo(endPoint2);
bodyPath.quadTo(c, start2);
bodyPath.lineTo(start1);
headPath = QPainterPath(endPoint1);
headPath.lineTo(point1);
headPath.lineTo(QPointF(lineLength, 0));
headPath.lineTo(point2);
headPath.lineTo(endPoint2);
shaftOutlinePath = QPainterPath(start1);
shaftOutlinePath.quadTo(c, endPoint1);
shaftOutlinePath.moveTo(endPoint2);
shaftOutlinePath.quadTo(c, start2);
shaftOutlinePath.lineTo(start1);
}
setPos(startPoint);
setTransform(QTransform().rotate(-line.angle()));
}
void ArrowItem::startDrawAnimation()
{
if (!SettingsCache::instance().cardsDisplay().getArrowDrawAnimation() || centerLine.isEmpty()) {
return;
}
strokeDurationMs = qBound(kMinStrokeDurationMs, centerLine.length() * kMsPerPixel, kMaxStrokeDurationMs);
glowFadeDurationMs = kGlowFadeDurationMs;
// The clock is started on the first animationEvent() tick so that t=0
// corresponds to the first rendered frame. Starting it here would count
// the time spent before the item's first paint (event-loop delays, bursts
// of arrows created together), making the arrow appear already partway
// drawn when it first shows up.
animationStarted = false;
drawProgress = 0.0;
glowAlpha = 1.0;
update();
if (auto *scene = qobject_cast<GameScene *>(this->scene())) {
scene->registerAnimationItem(this);
}
}
bool ArrowItem::animationEvent()
{
if (!animationStarted) {
animationClock.start();
animationStarted = true;
}
const qint64 elapsed = animationClock.elapsed();
if (elapsed >= strokeDurationMs + glowFadeDurationMs) {
drawProgress = 1.0;
glowAlpha = 0.0;
update();
return false;
}
if (elapsed < strokeDurationMs) {
drawProgress = easeOutCubic(qBound<qreal>(0.0, elapsed / strokeDurationMs, 1.0));
glowAlpha = 1.0;
} else {
drawProgress = 1.0;
glowAlpha = 1.0 - (elapsed - strokeDurationMs) / glowFadeDurationMs;
}
update();
return true;
}
void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QColor paintColor(data->color);
if (fullColor) {
paintColor.setAlpha(200);
} else {
paintColor.setAlpha(150);
}
painter->save();
const QPen outlinePen = painter->pen();
painter->setBrush(paintColor);
const auto drawShaft = [this, painter, &outlinePen, paintColor]() {
painter->setPen(Qt::NoPen);
painter->drawPath(bodyPath);
painter->setPen(outlinePen);
painter->setBrush(Qt::NoBrush);
painter->drawPath(shaftOutlinePath);
painter->setBrush(paintColor);
};
if (drawProgress >= 1.0 || path.isEmpty()) {
painter->drawPath(path);
} else if (drawProgress < headBaseFraction) {
// The reveal edge and the sheen share the same arc-length parameterization,
// so the stroke stays exactly in sync with the trailing sheen.
const qreal revealX = centerLine.pointAtPercent(drawProgress).x();
QPainterPath clip;
clip.addRect(QRectF(-glowExtent, path.boundingRect().top() - glowExtent, revealX + glowExtent,
path.boundingRect().height() + 2 * glowExtent));
painter->setClipPath(clip);
drawShaft();
} else {
// Once the reveal reaches the head base, pop the whole head in with a fade
// instead of slicing the triangle into a growing stub.
drawShaft();
const qreal headFadeIn = (drawProgress - headBaseFraction) / (1.0 - headBaseFraction);
painter->setOpacity(headFadeIn);
painter->setPen(Qt::NoPen);
painter->drawPath(headPath);
painter->setPen(outlinePen);
painter->setBrush(Qt::NoBrush);
painter->drawPath(headPath);
painter->setOpacity(1.0);
painter->setBrush(paintColor);
}
if (glowAlpha > 0.0 && !centerLine.isEmpty()) {
// Sweep a bright band across the arrow. Clipping to the
// silhouette keeps it flat against the shaft so it reads as a light reflection.
const qreal anticipation = qMin<qreal>(1.0, drawProgress / 0.08);
const QPointF sweep = centerLine.pointAtPercent(qMin<qreal>(drawProgress, 1.0));
QLinearGradient sheen(sweep.x() - kSheenHalfWidth, 0.0, sweep.x() + kSheenHalfWidth, 0.0);
sheen.setColorAt(0.0, QColor(paintColor.red(), paintColor.green(), paintColor.blue(), 0));
sheen.setColorAt(0.5, QColor(255, 255, 255, 200));
sheen.setColorAt(1.0, QColor(paintColor.red(), paintColor.green(), paintColor.blue(), 0));
painter->save();
painter->setPen(Qt::NoPen);
painter->setClipPath(path);
painter->setBrush(sheen);
painter->setOpacity(glowAlpha * anticipation);
painter->drawRect(QRectF(sweep.x() - kSheenHalfWidth - glowExtent, path.boundingRect().top() - glowExtent,
(kSheenHalfWidth + glowExtent) * 2.0,
path.boundingRect().height() + glowExtent * 2.0));
painter->restore();
}
painter->restore();
}
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (!data->isLocalCreator) {
event->ignore();
return;
}
for (auto *item : scene()->items(event->scenePos())) {
if (qgraphicsitem_cast<CardItem *>(item)) {
event->ignore();
return;
}
}
event->accept();
if (event->button() == Qt::RightButton) {
emit requestDeletion(data->creatorId, data->id);
}
}
// ArrowDragItem
ArrowDragItem::ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
: ArrowItem(QSharedPointer<ArrowData>::create(ArrowData{.creatorId = _owner->getPlayerInfo()->getId(),
.isLocalCreator = true,
.id = -1,
.color = _color}),
_startItem,
nullptr),
player(_owner), deleteInPhase(_deleteInPhase)
{
}
void ArrowDragItem::addChildArrow(ArrowDragItem *child)
{
childArrows.append(child);
}
void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (targetLocked || !startItem) {
return;
}
const QPointF endPos = event->scenePos();
ArrowTarget *cursorItem = nullptr;
qreal cursorItemZ = -1;
for (auto *item : scene()->items(endPos)) {
ArrowTarget *candidate = nullptr;
if (auto *card = qgraphicsitem_cast<CardItem *>(item)) {
candidate = card;
} else if (auto *pt = qgraphicsitem_cast<PlayerTarget *>(item)) {
candidate = pt;
}
if (candidate && candidate->zValue() > cursorItemZ) {
cursorItem = candidate;
cursorItemZ = candidate->zValue();
}
}
if (cursorItem != targetItem) {
if (targetItem) {
disconnect(positionConnection);
targetItem->setBeingPointedAt(false);
}
targetItem = cursorItem;
fullColor = (cursorItem != nullptr);
if (cursorItem && cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
positionConnection =
connect(cursorItem, &ArrowTarget::scenePositionChanged, this, [this]() { updatePath(); });
}
}
targetItem ? updatePath() : updatePath(endPos);
update();
for (auto *child : childArrows) {
child->mouseMoveEvent(event);
}
}
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem) {
// The source card was destroyed while the arrow was being drawn.
// Clean up the arrow and its children instead of leaking them.
delArrow();
for (auto *child : childArrows) {
child->mouseReleaseEvent(event);
}
return;
}
if (targetItem && targetItem != startItem) {
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
// For now, we can safely assume that the start item is always a card.
// The target item can be a player as well.
if (!startCard) {
delArrow();
return;
}
CardZoneLogic *startZone = startCard->getZone();
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(data->color));
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId());
if (auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem)) {
CardZoneLogic *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
} else if (auto *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem)) {
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
} else {
delArrow();
return;
}
// if the card is in hand then we will move the card to stack or table as part of drawing the arrow
if (startZone->getName() == ZoneNames::HAND) {
startCard->playCard(false);
CardInfoPtr ci = startCard->getCard().getCardPtr();
bool playToStack = SettingsCache::instance().userInterface().getPlayToStack();
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
(playToStack && ci->getUiAttributes().tableRow != 0 &&
startCard->getZone()->getName() != ZoneNames::STACK))) {
cmd.set_start_zone(ZoneNames::STACK);
} else {
cmd.set_start_zone(playToStack ? ZoneNames::STACK : ZoneNames::TABLE);
}
}
if (deleteInPhase != 0) {
cmd.set_delete_in_phase(deleteInPhase);
}
player->getPlayerActions()->sendGameCommand(cmd);
}
delArrow();
for (auto *child : childArrows) {
child->mouseReleaseEvent(event);
}
}
// ArrowAttachItem
ArrowAttachItem::ArrowAttachItem(ArrowTarget *_startItem)
: ArrowItem(
QSharedPointer<ArrowData>::create(ArrowData{.creatorId = _startItem->getOwner()->getPlayerInfo()->getId(),
.isLocalCreator = true,
.id = -1,
.color = Qt::green}),
_startItem,
nullptr),
player(_startItem->getOwner())
{
}
void ArrowAttachItem::addChildArrow(ArrowAttachItem *child)
{
childArrows.append(child);
}
void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (targetLocked || !startItem) {
return;
}
const QPointF endPos = event->scenePos();
ArrowTarget *cursorItem = nullptr;
qreal cursorItemZ = -1;
for (auto *item : scene()->items(endPos)) {
if (auto *card = qgraphicsitem_cast<CardItem *>(item)) {
if (card->zValue() > cursorItemZ) {
cursorItem = card;
cursorItemZ = card->zValue();
}
}
}
if (cursorItem != targetItem) {
if (targetItem) {
disconnect(positionConnection);
targetItem->setBeingPointedAt(false);
}
targetItem = cursorItem;
fullColor = (cursorItem != nullptr);
if (cursorItem && cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
positionConnection =
connect(cursorItem, &ArrowTarget::scenePositionChanged, this, [this]() { updatePath(); });
}
}
targetItem ? updatePath() : updatePath(endPos);
update();
for (auto *child : childArrows) {
child->mouseMoveEvent(event);
}
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem) {
// The source card was destroyed while the arrow was being drawn.
// Clean up the arrow and its children instead of leaking them.
delArrow();
for (auto *child : childArrows) {
child->mouseReleaseEvent(event);
}
return;
}
// Attaching could move startItem under the current cursor position, causing all children to retarget to it right
// before they are processed. Prevent that.
for (auto *child : childArrows) {
child->setTargetLocked(true);
}
if (targetItem && targetItem != startItem) {
auto *startCard = qgraphicsitem_cast<CardItem *>(startItem);
auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
if (startCard && targetCard) {
attachCards(startCard, targetCard);
}
}
delArrow();
for (auto *child : childArrows) {
child->mouseReleaseEvent(event);
}
}
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
{
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != ZoneNames::TABLE) {
return;
}
// move card onto table first if attaching from some other zone
if (startCard->getZone()->getName() != ZoneNames::TABLE) {
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone(ZoneNames::TABLE);
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetCard->getZone()->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->getPlayerActions()->sendGameCommand(cmd);
}