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Introduce a Developer staff level (proto flag 32, DB admin bit 8) that sits between admin and moderator: no kick/ban/warn/report/admin powers, but gets server log access via a new developer command container family (GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption. - Protocol: IsDeveloper flag, developer_commands.proto envelope, Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats, Command_AdjustMod.should_be_developer - Servatrice: fail-closed developer dispatcher, uptime snapshot handler, shared log history handler reuse, bit-8 DB mapping - Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand, minimal Developer stats tab, log tab access, promote/demote actions Took 24 minutes Took 18 seconds
21 lines
643 B
Protocol Buffer
21 lines
643 B
Protocol Buffer
syntax = "proto2";
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import "session_commands.proto";
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import "game_commands.proto";
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import "room_commands.proto";
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import "moderator_commands.proto";
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import "admin_commands.proto";
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import "developer_commands.proto";
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message CommandContainer {
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optional uint64 cmd_id = 1;
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optional uint32 game_id = 10;
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optional uint32 room_id = 20;
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repeated SessionCommand session_command = 100;
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repeated GameCommand game_command = 101;
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repeated RoomCommand room_command = 102;
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repeated ModeratorCommand moderator_command = 103;
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repeated AdminCommand admin_command = 104;
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repeated DeveloperCommand developer_command = 105;
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}
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