Cockatrice/libcockatrice_protocol/libcockatrice/protocol/pb/response_get_server_stats.proto
Lukas Brübach b855b279a7 [Server] Record only the dispatched command family; drop unused totals
processCommandContainer recorded every family in a container even though
the base if/else-if dispatch processes at most one. An unauthenticated
client could batch a session command (login) with fabricated developer,
moderator, and admin entries and forge genuine-looking samples that were
never executed or authorized. Mirror the base's selection, skip when the
handler was already deleted, and skip entries whose extension number is
-1 (which would otherwise wrap into the previous kind's id range).

[Server] Drop dead process-lifetime byte/uptime counters

txBytesTotal/rxBytesTotal added an atomic RMW to every socket write and
read for counters nothing consumes (cmdGetServerStats fills tx_bytes,
rx_bytes, and uptime_secs from the DB snapshot). Remove the two atomics
and the getTxBytesTotal/getRxBytesTotal/getUptimeSeconds getters; the
incTxBytes/incRxBytes slots and mutexes remain for the ISL legacy
counters.

[Protocol] Document kind 5 as developer in CommandStats

NumKinds is 6 and the server emits kind_index = 5 for developer
commands; the comment stopped at 4.
2026-09-11 09:01:55 +02:00

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Protocol Buffer

syntax = "proto2";
import "response.proto";
message CommandStats {
optional uint32 kind_index = 1; // 0=session, 1=room, 2=game, 3=moderator, 4=admin, 5=developer
optional uint32 extension_number = 2; // protobuf extension number within the kind
optional string command_name = 3; // e.g. "session/Command_Ping"
optional uint64 count = 4; // number of times observed
optional uint64 total_ms = 5; // cumulative processing milliseconds
}
message Response_GetServerStats {
extend Response {
optional Response_GetServerStats ext = 1220;
}
optional uint64 users_count = 1;
optional uint64 mods_count = 2;
optional uint64 games_count = 3;
// Traffic recorded during the last status update tick
optional uint64 tx_bytes = 4;
optional uint64 rx_bytes = 5;
optional uint64 uptime_secs = 6;
optional uint64 timest = 7; // unix timestamp of the snapshot
// Live metrics from MetricsRegistry (reset on server restart)
optional uint64 cards_in_games = 8;
optional uint64 eventloop_stalls_total = 9;
optional uint64 eventloop_last_stall_ms = 10;
optional uint64 eventloop_max_stall_ms = 11;
optional uint64 total_commands = 12;
optional uint64 total_command_time_ms = 13;
optional int32 active_command_types = 14;
optional uint64 game_start_count = 15;
optional uint64 game_start_total_ms = 16;
// Per-command breakdown (only types with count > 0)
repeated CommandStats command_stats = 20;
}