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* Move orphaned classes to their correct parent folders. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
45 lines
1 KiB
C++
45 lines
1 KiB
C++
/**
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* @file grave_menu.h
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* @ingroup GameMenusZones
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* @brief TODO: Document this.
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*/
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#ifndef COCKATRICE_GRAVE_MENU_H
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#define COCKATRICE_GRAVE_MENU_H
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#include "../../../interface/widgets/menus/tearoff_menu.h"
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#include <QAction>
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#include <QMenu>
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class Player;
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class GraveyardMenu : public TearOffMenu
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{
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Q_OBJECT
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signals:
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void newPlayerActionCreated(QAction *action);
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public:
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explicit GraveyardMenu(Player *player, QWidget *parent = nullptr);
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void createMoveActions();
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void createViewActions();
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void populateRevealRandomMenuWithActivePlayers();
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void onRevealRandomTriggered();
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void retranslateUi();
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void setShortcutsActive();
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void setShortcutsInactive();
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QMenu *mRevealRandomGraveyardCard = nullptr;
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QMenu *moveGraveMenu = nullptr;
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QAction *aViewGraveyard = nullptr;
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QAction *aMoveGraveToTopLibrary = nullptr;
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QAction *aMoveGraveToBottomLibrary = nullptr;
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QAction *aMoveGraveToHand = nullptr;
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QAction *aMoveGraveToRfg = nullptr;
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private:
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Player *player;
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};
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#endif // COCKATRICE_GRAVE_MENU_H
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