Cockatrice/cockatrice/src/dialogs/dlg_create_game.h
BruebachL 03aff83135
Add the ability to define starting life total during game creation. (#5174)
* Have the server respect gameType info when setting up zones.

* ServerPlayer::setupZones is now passed the room->getGameTypes();
* ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead.

* Formatting.

* Remove debug logging imports.

* Move game option value declarations to dlg_create_game.

* Lint.

* Fix mocks.

* Add a default for backwards compatibility.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-12-19 23:52:47 +00:00

52 lines
1.5 KiB
C++

#ifndef DLG_CREATEGAME_H
#define DLG_CREATEGAME_H
#include "../utility/macros.h"
#include <QDialog>
#include <QMap>
class QCheckBox;
class QDialogButtonBox;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QSpinBox;
class Response;
class ServerInfo_Game;
class TabRoom;
class DlgCreateGame : public QDialog
{
Q_OBJECT
public:
DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameTypes, QWidget *parent = nullptr);
DlgCreateGame(const ServerInfo_Game &game, const QMap<int, QString> &_gameTypes, QWidget *parent = nullptr);
private slots:
void actOK();
void actReset();
void checkResponse(const Response &response);
void spectatorsAllowedChanged(QT_STATE_CHANGED_T state);
private:
TabRoom *room;
QMap<int, QString> gameTypes;
QMap<int, QRadioButton *> gameTypeCheckBoxes;
QGroupBox *generalGroupBox, *spectatorsGroupBox, *gameSetupOptionsGroupBox;
QLabel *descriptionLabel, *passwordLabel, *maxPlayersLabel, *startingLifeTotalLabel;
QLineEdit *descriptionEdit, *passwordEdit;
QSpinBox *maxPlayersEdit, *startingLifeTotalEdit;
QCheckBox *onlyBuddiesCheckBox, *onlyRegisteredCheckBox;
QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox,
*spectatorsSeeEverythingCheckBox, *createGameAsSpectatorCheckBox;
QDialogButtonBox *buttonBox;
QPushButton *clearButton;
QCheckBox *rememberGameSettings;
void sharedCtor();
};
#endif