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* [Game] Playmats Took 19 seconds Took 1 minute * [Playmats] Add fixed override and configurable fallbacks to settings. Took 29 minutes Took 43 seconds * Add main to test. Took 1 minute Took 29 seconds * Move settings to own group Took 11 minutes * Some attempts to refresh macOS compositor Took 2 minutes * Try something else Took 17 minutes * Don't manipulate live list Took 11 minutes * Change things about resolution, address comments. Took 45 minutes Took 12 minutes * Comments. Took 14 minutes Took 8 seconds * Re-order settings menu location Took 2 minutes * Rename PlaymatResolution to Info and add enums Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
35 lines
917 B
C++
35 lines
917 B
C++
#ifndef COCKATRICE_PLAYMAT_PREVIEW_WIDGET_H
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#define COCKATRICE_PLAYMAT_PREVIEW_WIDGET_H
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#include <QPixmap>
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#include <QWidget>
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#include <libcockatrice/deck_list/deck_list.h>
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/**
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* @brief Preview widget that shows how a playmat card art will appear
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* across the combined table + stack play area.
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*
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* Renders a miniature mockup with the card art applied using the
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* given PlaymatParams, including faint zone divider lines.
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*/
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class PlaymatPreviewWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit PlaymatPreviewWidget(QWidget *parent = nullptr);
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void setPixmap(const QPixmap &pixmap);
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void setParams(const PlaymatParams ¶ms);
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void setAttribution(const QString &attribution);
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protected:
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void paintEvent(QPaintEvent *event) override;
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private:
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QPixmap sourcePixmap;
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PlaymatParams params;
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QString attributionText;
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};
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#endif // COCKATRICE_PLAYMAT_PREVIEW_WIDGET_H
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