Cockatrice/cockatrice/src/game/zones/select_zone.cpp
DawnFire42 aadee34238
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
2026-05-16 19:19:53 +02:00

276 lines
9.7 KiB
C++

#include "select_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../board/card_item.h"
#include "../game_scene.h"
#include <QGraphicsRectItem>
#include <QGraphicsSceneMouseEvent>
#include <QtMath>
static qreal stackingOffset(qreal cardHeight)
{
const qreal overlapPercent = SettingsCache::instance().getStackCardOverlapPercent();
return cardHeight * (100.0 - overlapPercent) / 100.0;
}
SelectZone::ZoneLayout SelectZone::computeZoneLayout(const StackLayoutParams &params)
{
if (params.cardCount <= 0) {
return {0.0, 0.0};
}
qreal effectiveOffset = params.desiredOffset;
if (params.cardCount > 1) {
qreal fitOffset;
if (params.totalHeight < params.cardHeight && params.minOffset > 0.0) {
// Zone is shorter than a card (e.g. minimized). Compress offsets so
// every card has at least minOffset pixels of its top visible.
fitOffset = (params.totalHeight - params.minOffset) / (params.cardCount - 1);
effectiveOffset = qMax(0.0, qMin(params.desiredOffset, fitOffset));
} else {
qreal reservedForBottomCard;
if (params.allowBottomOverflow) {
// Allow the bottom card to partially overflow in tight zones, scaling the
// overflow allowance by sqrt(cardCount-1) so offsets decrease smoothly
// as cards are added rather than dropping by 1/(n-1) each time.
// The 0.75 ratio was tuned experimentally to balance card visibility vs. overflow.
constexpr qreal bottomCardZoneRatio = 0.75;
const qreal adjustedRatio = bottomCardZoneRatio / qSqrt(static_cast<qreal>(params.cardCount - 1));
reservedForBottomCard = qMin(params.cardHeight, params.totalHeight * adjustedRatio);
} else {
// No overflow: reserve full card height for the bottom card
reservedForBottomCard = params.cardHeight;
}
fitOffset = (params.totalHeight - reservedForBottomCard) / (params.cardCount - 1);
effectiveOffset = qMax(params.minOffset, qMin(params.desiredOffset, fitOffset));
}
}
qreal stackHeight = (params.cardCount - 1) * effectiveOffset + params.cardHeight;
qreal start = (stackHeight <= params.totalHeight) ? (params.totalHeight - stackHeight) / 2.0 : 0.0;
return {effectiveOffset, start};
}
SelectZone *SelectZone::findOwningSelectZone(const QGraphicsItem *card)
{
QGraphicsItem *parent = card ? card->parentItem() : nullptr;
if (!parent) {
return nullptr;
}
// Card may be direct child of zone (escaped for hover) or child of clip container.
if (auto *zone = dynamic_cast<SelectZone *>(parent)) {
return zone;
}
if (auto *zone = dynamic_cast<SelectZone *>(parent->parentItem())) {
return zone;
}
return nullptr;
}
SelectZone::StackLayoutParams SelectZone::buildStackParams(qreal minOffset) const
{
const auto &cards = getLogic()->getCards();
if (cards.isEmpty()) {
return {0, boundingRect().height(), 0.0, 0.0, minOffset};
}
const auto cardCount = static_cast<int>(cards.size());
const qreal cardHeight = cards.at(0)->boundingRect().height();
const qreal offset = stackingOffset(cardHeight);
return {cardCount, boundingRect().height(), cardHeight, offset, minOffset};
}
int SelectZone::calcDropIndexFromY(qreal dropY, qreal minOffset) const
{
const auto &cards = getLogic()->getCards();
if (cards.isEmpty()) {
return 0;
}
const auto params = buildStackParams(minOffset);
auto [effectiveOffset, start] = computeZoneLayout(params);
if (effectiveOffset <= 0.0) {
return 0;
}
return qBound(0, qRound((dropY - start) / effectiveOffset), params.cardCount - 1);
}
void SelectZone::restoreStaleEscapedCards()
{
if (!cardClipContainer) {
return;
}
for (auto *card : getLogic()->getCards()) {
// A card parented to the zone (instead of the clip container) should
// only occur while it is actively hovered. If hover cleanup was
// missed, reparent it back so clipping resumes.
if (card && card->parentItem() == this && !card->getIsHovered()) {
card->setParentItem(cardClipContainer);
}
}
}
void SelectZone::layoutCardsVertically(const StackLayoutParams &params)
{
const auto &cards = getLogic()->getCards();
if (cards.isEmpty() || params.cardCount <= 0) {
return;
}
if (params.cardCount > cards.size()) {
return;
}
constexpr qreal xspace = 5;
const qreal cardWidth = cards.at(0)->boundingRect().width();
const qreal totalWidth = boundingRect().width();
const qreal x1 = xspace;
const qreal x2 = totalWidth - xspace - cardWidth;
const qreal xCentered = (totalWidth - cardWidth) / 2.0;
auto [effectiveOffset, start] = computeZoneLayout(params);
for (int i = 0; i < params.cardCount; i++) {
CardItem *card = cards.at(i);
qreal y = start + i * effectiveOffset;
// Center single card; alternate left/right for multiple cards
qreal x = (params.cardCount == 1) ? xCentered : ((i % 2) ? x2 : x1);
card->setPos(x, y);
card->setRealZValue(i);
}
}
SelectZone::SelectZone(CardZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_logic, parent)
{
}
SelectZone::~SelectZone()
{
if (cardClipContainer) {
// Reparent any hover-escaped cards back to the clip container so Qt's
// parent-child tree is consistent for destruction. setParentItem() does
// not invalidate getLogic()->getCards() (it modifies the graphics tree,
// not the zone's logical card list).
for (auto *card : getLogic()->getCards()) {
if (card && card->parentItem() == this) {
card->setParentItem(cardClipContainer);
}
}
}
}
void SelectZone::onCardAdded(CardItem *addedCard)
{
if (cardClipContainer && addedCard) {
addedCard->setParentItem(cardClipContainer);
addedCard->setVisible(true);
addedCard->update();
} else {
CardZone::onCardAdded(addedCard);
}
}
void SelectZone::setupClipContainer(std::optional<qreal> zValue)
{
if (cardClipContainer) {
return;
}
setFlag(QGraphicsItem::ItemClipsChildrenToShape, false);
cardClipContainer = new QGraphicsRectItem(this); // Owned by Qt parent-child tree; deleted with this zone.
cardClipContainer->setFlag(QGraphicsItem::ItemClipsChildrenToShape, true);
cardClipContainer->setPen(Qt::NoPen);
cardClipContainer->setBrush(Qt::NoBrush);
cardClipContainer->setRect(boundingRect());
if (zValue.has_value()) {
cardClipContainer->setZValue(*zValue);
}
}
void SelectZone::escapeClipForHover(QGraphicsItem *card)
{
// Reparent from clip container to zone so the hover-scaled card is visible
// beyond clip bounds. Coordinates are identical because the clip container
// is at (0,0) with no transform relative to this zone.
if (cardClipContainer && card && card->parentItem() == cardClipContainer) {
card->setParentItem(this);
cardClipContainer->update();
}
}
void SelectZone::restoreClipAfterHover(QGraphicsItem *card)
{
// Restore card to clip container. If card's parent is not this zone,
// a zone transition already reparented it via onCardAdded — skip.
if (cardClipContainer && card && card->parentItem() == this) {
card->setParentItem(cardClipContainer);
}
}
void SelectZone::updateClipRect()
{
if (cardClipContainer) {
cardClipContainer->setRect(boundingRect());
}
}
void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (event->buttons().testFlag(Qt::LeftButton)) {
QPointF pos = event->pos();
if (pos.x() < 0) {
pos.setX(0);
}
QRectF br = boundingRect();
if (pos.x() > br.width()) {
pos.setX(br.width());
}
if (pos.y() < 0) {
pos.setY(0);
}
if (pos.y() > br.height()) {
pos.setY(br.height());
}
QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
for (auto card : getLogic()->getCards()) {
if (card->getAttachedTo() && card->getAttachedTo()->getZone() != getLogic()) {
continue;
}
bool inRect = selectionRect.intersects(card->mapRectToItem(this, card->boundingRect()));
if (inRect && !cardsInSelectionRect.contains(card)) {
// selection has just expanded to cover the card
cardsInSelectionRect.insert(card);
card->setSelected(!card->isSelected());
} else if (!inRect && cardsInSelectionRect.contains(card)) {
// selection has just shrunk to no longer cover the card
cardsInSelectionRect.remove(card);
card->setSelected(!card->isSelected());
}
}
static_cast<GameScene *>(scene())->resizeRubberBand(
deviceTransform(static_cast<GameScene *>(scene())->getViewportTransform()).map(pos),
cardsInSelectionRect.size());
event->accept();
}
}
void SelectZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
if (!event->modifiers().testFlag(Qt::ControlModifier)) {
scene()->clearSelection();
}
selectionOrigin = event->pos();
static_cast<GameScene *>(scene())->startRubberBand(event->scenePos());
event->accept();
} else {
CardZone::mousePressEvent(event);
}
}
void SelectZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
selectionOrigin = QPoint();
cardsInSelectionRect.clear();
static_cast<GameScene *>(scene())->stopRubberBand();
event->accept();
}