Cockatrice/cockatrice/src/server/message_log_widget.h
RickyRister bb8213deb5
Support creating face-down tokens (#5800)
* add new fields to proto

* update token dlg

* send facedown in command

* update server to get it to work

* disable certain edits when face down

* update client event processing

* log face-down token creation

* Don't support colors on face-down tokens

The other client doesn't know about the color, so it causes a desync

* Update wording

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>

* Allow annotations on face-down tokens

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Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>
2025-04-28 00:30:23 -04:00

96 lines
4.1 KiB
C++

#ifndef MESSAGELOGWIDGET_H
#define MESSAGELOGWIDGET_H
#include "../client/translation.h"
#include "chat_view/chat_view.h"
#include "user_level.h"
class Player;
class CardZone;
class GameEventContext;
class CardItem;
class MessageLogWidget : public ChatView
{
Q_OBJECT
private:
enum MessageContext
{
MessageContext_None,
MessageContext_MoveCard,
MessageContext_Mulligan
};
MessageContext currentContext;
QString messagePrefix, messageSuffix;
static QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange);
public slots:
void containerProcessingDone();
void containerProcessingStarted(const GameEventContext &context);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logConcede(Player *player);
void logUnconcede(Player *player);
void logConnectionStateChanged(Player *player, bool connectionState);
void logCreateArrow(Player *player,
Player *startPlayer,
QString startCard,
Player *targetPlayer,
QString targetCard,
bool playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt, bool faceDown);
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
void logDestroyCard(Player *player, QString cardName);
void logDrawCards(Player *player, int number, bool deckIsEmpty);
void logDumpZone(Player *player, CardZone *zone, int numberCards, bool isReversed = false);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logGameClosed();
void logGameStart();
void logJoin(Player *player);
void logJoinSpectator(QString name);
void logKicked();
void logLeave(Player *player, QString reason);
void logLeaveSpectator(QString name, QString reason);
void logNotReadyStart(Player *player);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logMulligan(Player *player, int number);
void logReplayStarted(int gameId);
void logReadyStart(Player *player);
void logRevealCards(Player *player,
CardZone *zone,
int cardId,
QString cardName,
Player *otherPlayer,
bool faceDown,
int amount,
bool isLentToAnotherPlayer);
void logReverseTurn(Player *player, bool reversed);
void logRollDie(Player *player, int sides, const QList<uint> &rolls);
void logSay(Player *player, QString message);
void logSetActivePhase(int phase);
void logSetActivePlayer(Player *player);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetSideboardLock(Player *player, bool locked);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logShuffle(Player *player, CardZone *zone, int start, int end);
void logSpectatorSay(const ServerInfo_User &spectator, QString message);
void logUnattachCard(Player *player, QString cardName);
void logUndoDraw(Player *player, QString cardName);
void setContextJudgeName(QString player);
void appendHtmlServerMessage(const QString &html,
bool optionalIsBold = false,
QString optionalFontColor = QString()) override;
public:
void connectToPlayer(Player *player);
MessageLogWidget(TabSupervisor *_tabSupervisor, TabGame *_game, QWidget *parent = nullptr);
};
#endif