Cockatrice/cockatrice/src/interface/intents/intent_join_server_game.h
BruebachL 59d90db3c7
Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775)
* [Application] Add single instance guard and mime types.

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* Rework

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* Only enforce single instance if launched with arguments.

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* Prototype intents

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* Connect/disconnect and join game/room intents.

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* Fix include.

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* Mac handling.

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* Lint.

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* Rebase.

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* Implement UrlSchemeEventFilter

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* Qt Moc

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* Modern PList.

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* Debug output.

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* Watch file:// prefix.

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* Better handler.

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* Don't store reference in member

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* Move impl to cpp, fix lifetime issues.

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* Better single-instance handoff, url intent harded

copy game link context-menu
Polish for installers

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 19:02:19 +02:00

37 lines
904 B
C++

#ifndef COCKATRICE_INTENT_JOIN_SERVER_GAME_H
#define COCKATRICE_INTENT_JOIN_SERVER_GAME_H
#include "contexts/context_join_game.h"
#include "intent.h"
#include "remote_client.h"
#include <QScopedPointer>
#include <memory>
class TabRoom;
class TabSupervisor;
class IntentJoinServerGame : public Intent
{
Q_OBJECT
public:
IntentJoinServerGame(TabSupervisor *_tabSupervisor,
RemoteClient *_remoteClient,
std::unique_ptr<ContextJoinGame> _context);
protected:
bool checkPrecondition() const override;
void onPreconditionSatisfied() override;
void onPreconditionNotSatisfied() override;
private:
bool tryJoinGame(TabRoom *room);
void waitForGame(TabRoom *room);
TabSupervisor *tabSupervisor;
RemoteClient *remoteClient;
QScopedPointer<ContextJoinGame> context;
};
#endif // COCKATRICE_INTENT_JOIN_SERVER_GAME_H