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- Connect aMoveToCommandZone to cmMoveToCommandZone; the menu item was
added, shown, and shortcut-bound but never wired, so it did nothing
- Extract evaluateModifyCounter() and route cmdIncCounter/cmdSetCounter
through it, replacing isCommandZoneCounterBlocked; reject inc/set on
an inactive tax counter so a hidden counter cannot accumulate value
- Reject reserved tax counter names in cmdCreateCounter to prevent a
client from spoofing a system tax counter via a user-created counter
- Route AbstractCounter::valueChanged through the virtual setValue() so
CommanderTaxCounter clamps and refreshes its tooltip on value changes
- Deduplicate actPlayAndIncreaseTax/actPlayAndIncreasePartnerTax into a
single playAndIncreaseTax(counterId) helper
- Move MINIMUM_STACKING_HEIGHT from CommandZone to the PlayerGraphicsItem
layout code, its only consumer
- Remove unused AbstractCounter forward declaration from player_logic.h
- Add EvaluateModifyCounter tests and PartnerTax cases for
evaluateSetCounterActive
- Pin the FirstUserId floor in new_counter_id_test using ids 3 and 5 so
a naive "highest id + 1" regression fails the test
249 lines
11 KiB
C++
249 lines
11 KiB
C++
// Unit tests for the pure authorization logic extracted from the counter command
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// handlers. Server_Player::evaluateDelCounter(), evaluateSetCounterActive() and
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// evaluateModifyCounter() are static and depend only on their arguments, so each
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// guard branch can be exercised directly without a started game, network stack, or
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// player fixture.
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#include "game/server_counter.h"
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#include "game/server_player.h"
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#include <gtest/gtest.h>
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#include <libcockatrice/protocol/pb/color.pb.h>
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#include <libcockatrice/protocol/pb/response.pb.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/counter_ids.h>
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RNG_Abstract *rng = nullptr; // required by linked server code
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namespace
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{
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// A user-range counter id that is never a reserved tax counter.
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constexpr int UserCounterId = CounterIds::FirstUserId;
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// Builds a counter with the given id and current value; the other fields are
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// irrelevant to the authorization decisions under test.
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Server_Counter makeCounter(int id, int count)
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{
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return Server_Counter(id, "c", color(), 20, count);
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}
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} // namespace
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// ---------------------------------------------------------------------------
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// evaluateDelCounter
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// ---------------------------------------------------------------------------
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// The game must be started before any counter can be deleted.
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TEST(EvaluateDelCounter, RejectsWhenGameNotStarted)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(
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Server_Player::evaluateDelCounter(/*gameStarted=*/false, /*playerConceded=*/false, UserCounterId, &counter),
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Response::RespGameNotStarted);
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}
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// A conceded player may no longer mutate counters.
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TEST(EvaluateDelCounter, RejectsWhenPlayerConceded)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateDelCounter(/*gameStarted=*/true, /*playerConceded=*/true, UserCounterId, &counter),
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Response::RespContextError);
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}
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// Reserved tax counters are server-managed and may never be deleted by a client.
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TEST(EvaluateDelCounter, RejectsTaxCounters)
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{
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Server_Counter commander = makeCounter(CounterIds::CommanderTax, 0);
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EXPECT_EQ(Server_Player::evaluateDelCounter(true, false, CounterIds::CommanderTax, &commander),
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Response::RespFunctionNotAllowed);
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Server_Counter partner = makeCounter(CounterIds::PartnerTax, 0);
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EXPECT_EQ(Server_Player::evaluateDelCounter(true, false, CounterIds::PartnerTax, &partner),
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Response::RespFunctionNotAllowed);
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}
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// A non-existent counter (null lookup) is reported as not found.
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TEST(EvaluateDelCounter, RejectsMissingCounter)
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{
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EXPECT_EQ(Server_Player::evaluateDelCounter(true, false, UserCounterId, nullptr), Response::RespNameNotFound);
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}
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// A live user counter in a started, non-conceded game may be deleted.
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TEST(EvaluateDelCounter, AllowsDeletingUserCounter)
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{
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Server_Counter counter = makeCounter(UserCounterId, 7);
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EXPECT_EQ(Server_Player::evaluateDelCounter(true, false, UserCounterId, &counter), Response::RespOk);
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}
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// The game-not-started guard is checked before the tax-counter guard: an attempt
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// to delete a tax counter before the game starts reports RespGameNotStarted.
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TEST(EvaluateDelCounter, GameNotStartedTakesPrecedenceOverTaxGuard)
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{
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Server_Counter commander = makeCounter(CounterIds::CommanderTax, 0);
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EXPECT_EQ(Server_Player::evaluateDelCounter(false, false, CounterIds::CommanderTax, &commander),
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Response::RespGameNotStarted);
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}
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// ---------------------------------------------------------------------------
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// evaluateSetCounterActive
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// ---------------------------------------------------------------------------
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// The game must be started before a counter's active state can change.
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TEST(EvaluateSetCounterActive, RejectsWhenGameNotStarted)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(/*gameStarted=*/false, /*playerConceded=*/false,
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/*commandZoneEnabled=*/true, CounterIds::CommanderTax, &counter,
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/*requestedActive=*/true),
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Response::RespGameNotStarted);
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}
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// A conceded player may no longer toggle counters.
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TEST(EvaluateSetCounterActive, RejectsWhenPlayerConceded)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, /*playerConceded=*/true, true, CounterIds::CommanderTax,
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&counter, true),
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Response::RespContextError);
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}
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// Only the reserved tax counters support an active/inactive toggle; user counters
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// are rejected as a disallowed operation.
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TEST(EvaluateSetCounterActive, RejectsNonTaxCounter)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, true, UserCounterId, &counter, true),
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Response::RespFunctionNotAllowed);
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}
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// Toggling a tax counter is only meaningful when the command zone is enabled.
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TEST(EvaluateSetCounterActive, RejectsWhenCommandZoneDisabled)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, /*commandZoneEnabled=*/false,
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CounterIds::CommanderTax, &counter, true),
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Response::RespContextError);
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}
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// A missing counter is reported as not found.
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TEST(EvaluateSetCounterActive, RejectsMissingCounter)
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{
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, true, CounterIds::CommanderTax, nullptr, true),
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Response::RespNameNotFound);
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}
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// A tax counter may not be disabled while it still holds accumulated tax; the
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// player must reset it to zero first.
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TEST(EvaluateSetCounterActive, RejectsDisablingWhenTaxAccumulated)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 3);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, true, CounterIds::CommanderTax, &counter,
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/*requestedActive=*/false),
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Response::RespContextError);
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}
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// Enabling a tax counter is allowed regardless of its current value.
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TEST(EvaluateSetCounterActive, AllowsEnablingWithAccumulatedTax)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 3);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, true, CounterIds::CommanderTax, &counter,
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/*requestedActive=*/true),
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Response::RespOk);
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}
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// Disabling a tax counter that is already at zero is permitted.
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TEST(EvaluateSetCounterActive, AllowsDisablingWhenCounterIsZero)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, true, CounterIds::CommanderTax, &counter,
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/*requestedActive=*/false),
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Response::RespOk);
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}
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// PartnerTax is the second reserved tax counter and must flow through the same auth
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// path as CommanderTax: enabling is always permitted...
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TEST(EvaluateSetCounterActive, AllowsEnablingPartnerTax)
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{
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Server_Counter counter = makeCounter(CounterIds::PartnerTax, 0);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, true, CounterIds::PartnerTax, &counter,
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/*requestedActive=*/true),
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Response::RespOk);
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}
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// ...and disabling is rejected while it still holds accumulated tax.
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TEST(EvaluateSetCounterActive, RejectsDisablingPartnerTaxWhenAccumulated)
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{
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Server_Counter counter = makeCounter(CounterIds::PartnerTax, 2);
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, true, CounterIds::PartnerTax, &counter,
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/*requestedActive=*/false),
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Response::RespContextError);
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}
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// ---------------------------------------------------------------------------
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// evaluateModifyCounter (shared by cmdIncCounter / cmdSetCounter)
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// ---------------------------------------------------------------------------
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// No counter may be modified before the game starts.
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TEST(EvaluateModifyCounter, RejectsWhenGameNotStarted)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(/*gameStarted=*/false, false, /*commandZoneEnabled=*/true,
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UserCounterId, &counter),
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Response::RespGameNotStarted);
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}
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// A conceded player may no longer modify counters.
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TEST(EvaluateModifyCounter, RejectsWhenPlayerConceded)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, /*playerConceded=*/true, true, UserCounterId, &counter),
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Response::RespContextError);
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}
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// An ordinary user counter can be modified regardless of command-zone state.
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TEST(EvaluateModifyCounter, AllowsUserCounter)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, false, /*commandZoneEnabled=*/false, UserCounterId, &counter),
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Response::RespOk);
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}
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// A non-existent counter is reported as not found.
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TEST(EvaluateModifyCounter, RejectsMissingCounter)
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{
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, false, true, UserCounterId, nullptr),
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Response::RespNameNotFound);
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}
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// A tax counter may not be modified outside a Commander game (command zone disabled).
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TEST(EvaluateModifyCounter, RejectsTaxCounterWhenCommandZoneDisabled)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, false, /*commandZoneEnabled=*/false, CounterIds::CommanderTax,
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&counter),
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Response::RespContextError);
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}
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// An inactive (hidden) tax counter must not accumulate value behind the scenes.
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TEST(EvaluateModifyCounter, RejectsInactiveTaxCounter)
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{
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Server_Counter counter = makeCounter(CounterIds::PartnerTax, 0);
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(void)counter.setActive(false);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, false, /*commandZoneEnabled=*/true, CounterIds::PartnerTax,
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&counter),
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Response::RespContextError);
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}
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// An active tax counter in a Commander game may be modified.
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TEST(EvaluateModifyCounter, AllowsActiveTaxCounter)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, false, /*commandZoneEnabled=*/true, CounterIds::CommanderTax,
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&counter),
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Response::RespOk);
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}
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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