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Game log timestamps showed the local clock time, which is meaningless in a replay or in a log read after the fact — nobody can tell when a play happened relative to the game. Add a "Use game time instead of local time in game logs" setting. When enabled, the message log stamps entries with the elapsed game time (HH:MM:SS since the game started); regular chat views keep the local clock. |
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| .. | ||
| CMakeLists.txt | ||
| settings_defaults_test.cpp | ||
| settings_manager_test.cpp | ||
| settings_migration_test.cpp | ||