Cockatrice/cockatrice/src/interface/widgets/tabs/tab_room.h
BruebachL c5fde071e7
[Cleanup] Unused #includes (#6367)
* [Cleanup] Unused #includes

Took 44 minutes

* [Cleanup] More unused #includes

Took 55 minutes

* [Cleanup] Include QSet

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* [Cleanup] Include QDebug in deck_list.cpp

Took 3 minutes

* [Cleanup] Include protocol stuff in servatrice_database_interface.h

Took 3 minutes

* [Cleanup] Include QDialogButtonBox

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* [Cleanup] Include QUrl

Took 8 minutes

* [Cleanup] Include QTextOption in header.

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* [Cleanup] Include QMap in user_list_manager.h

Took 8 minutes

* [Cleanup] Adjust qjson

Took 8 minutes

* [Cleanup] include button box.

Took 3 minutes

* [Cleanup] Redo fwd declarations.

* [Cleanup] Redo last removed fwd declarations.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-29 18:53:11 +01:00

133 lines
3.2 KiB
C++

/**
* @file tab_room.h
* @ingroup RoomTabs
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef TAB_ROOM_H
#define TAB_ROOM_H
#include "../interface/widgets/utility/line_edit_completer.h"
#include "tab.h"
#include <QFocusEvent>
#include <QGroupBox>
#include <QMap>
class UserListProxy;
class UserListManager;
namespace google
{
namespace protobuf
{
class Message;
}
} // namespace google
class AbstractClient;
class UserListWidget;
class QLabel;
class ChatView;
class QPushButton;
class QTextTable;
class QCompleter;
class RoomEvent;
class ServerInfo_Room;
class ServerInfo_Game;
class Event_ListGames;
class Event_JoinRoom;
class Event_LeaveRoom;
class Event_RoomSay;
class Event_RemoveMessages;
class GameSelector;
class Response;
class PendingCommand;
class ServerInfo_User;
class LineEditCompleter;
class TabRoom : public Tab
{
Q_OBJECT
private:
AbstractClient *client;
int roomId;
QString roomName;
ServerInfo_User *ownUser;
QMap<int, QString> gameTypes;
GameSelector *gameSelector;
UserListWidget *userList;
const UserListProxy *userListProxy;
ChatView *chatView;
QLabel *sayLabel;
LineEditCompleter *sayEdit;
QGroupBox *chatGroupBox;
QMenu *roomMenu;
QAction *aLeaveRoom;
QAction *aOpenChatSettings;
QAction *aClearChat;
[[nodiscard]] QString sanitizeHtml(QString dirty) const;
QStringList autocompleteUserList;
QCompleter *completer;
signals:
void roomClosing(TabRoom *tab);
void openMessageDialog(const QString &userName, bool focus);
void maximizeClient();
void notIdle();
private slots:
void sendMessage();
void sayFinished(const Response &response);
void actClearChat();
void actOpenChatSettings();
void addMentionTag(QString mentionTag);
void focusTab();
void actShowMentionPopup(const QString &sender);
void actShowPopup(const QString &message);
void actCompleterChanged();
void processListGamesEvent(const Event_ListGames &event);
void processJoinRoomEvent(const Event_JoinRoom &event);
void processLeaveRoomEvent(const Event_LeaveRoom &event);
void processRoomSayEvent(const Event_RoomSay &event);
void processRemoveMessagesEvent(const Event_RemoveMessages &event);
void refreshShortcuts();
protected slots:
void closeEvent(QCloseEvent *event) override;
public:
TabRoom(TabSupervisor *_tabSupervisor,
AbstractClient *_client,
ServerInfo_User *_ownUser,
const ServerInfo_Room &info);
void retranslateUi() override;
void tabActivated() override;
void processRoomEvent(const RoomEvent &event);
[[nodiscard]] int getRoomId() const
{
return roomId;
}
[[nodiscard]] const QMap<int, QString> &getGameTypes() const
{
return gameTypes;
}
[[nodiscard]] QString getChannelName() const
{
return roomName;
}
[[nodiscard]] QString getTabText() const override
{
return roomName;
}
[[nodiscard]] const ServerInfo_User *getUserInfo() const
{
return ownUser;
}
PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
void sendRoomCommand(PendingCommand *pend);
};
#endif