mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-06 05:23:56 -07:00
Some checks are pending
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 11 (push) Blocked by required conditions
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Fedora 42 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 11 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 22.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 15 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker Image / amd64 & arm64 (push) Waiting to run
111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
/**
|
|
* @file player_menu.h
|
|
* @ingroup GameMenusPlayers
|
|
* @brief Orchestrates lifecycle management for all player-bound UI components.
|
|
*/
|
|
|
|
#ifndef COCKATRICE_PLAYER_MENU_H
|
|
#define COCKATRICE_PLAYER_MENU_H
|
|
|
|
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
|
#include "../player.h"
|
|
#include "custom_zone_menu.h"
|
|
#include "grave_menu.h"
|
|
#include "hand_menu.h"
|
|
#include "library_menu.h"
|
|
#include "rfg_menu.h"
|
|
#include "say_menu.h"
|
|
#include "sideboard_menu.h"
|
|
#include "utility_menu.h"
|
|
|
|
#include <QList>
|
|
#include <QMenu>
|
|
#include <QObject>
|
|
|
|
class CardItem;
|
|
class PlayerMenu : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
signals:
|
|
void cardMenuUpdated(QMenu *cardMenu);
|
|
|
|
public slots:
|
|
void setMenusForGraphicItems();
|
|
|
|
private slots:
|
|
void refreshShortcuts();
|
|
|
|
public:
|
|
explicit PlayerMenu(Player *player);
|
|
/// Lifecycle methods: delegate to all managedComponents, plus counters separately via player->getCounters().
|
|
void retranslateUi();
|
|
|
|
QMenu *updateCardMenu(const CardItem *card);
|
|
|
|
[[nodiscard]] QMenu *getPlayerMenu() const
|
|
{
|
|
return playerMenu;
|
|
}
|
|
|
|
[[nodiscard]] QMenu *getCountersMenu()
|
|
{
|
|
return countersMenu;
|
|
}
|
|
|
|
[[nodiscard]] LibraryMenu *getLibraryMenu() const
|
|
{
|
|
return libraryMenu;
|
|
}
|
|
|
|
[[nodiscard]] UtilityMenu *getUtilityMenu() const
|
|
{
|
|
return utilityMenu;
|
|
}
|
|
|
|
[[nodiscard]] bool getShortcutsActive() const
|
|
{
|
|
return shortcutsActive;
|
|
}
|
|
|
|
/// Delegates to all managedComponents, plus counters separately.
|
|
void setShortcutsActive();
|
|
/// Delegates to all managedComponents, plus counters separately.
|
|
void setShortcutsInactive();
|
|
|
|
private:
|
|
Player *player;
|
|
TearOffMenu *playerMenu;
|
|
QMenu *countersMenu;
|
|
HandMenu *handMenu;
|
|
LibraryMenu *libraryMenu;
|
|
SideboardMenu *sideboardMenu;
|
|
GraveyardMenu *graveMenu;
|
|
RfgMenu *rfgMenu;
|
|
UtilityMenu *utilityMenu;
|
|
SayMenu *sayMenu;
|
|
CustomZoneMenu *customZonesMenu;
|
|
|
|
/// Drives AbstractPlayerComponent lifecycle delegation. Counters are iterated separately via player->getCounters().
|
|
QList<AbstractPlayerComponent *> managedComponents;
|
|
bool shortcutsActive = false;
|
|
|
|
/// Creates component, adds it as a submenu of playerMenu, and registers in managedComponents.
|
|
template <typename MenuT, typename... Args> MenuT *addManagedMenu(Args &&...args)
|
|
{
|
|
auto *menu = new MenuT(std::forward<Args>(args)...);
|
|
playerMenu->addMenu(menu);
|
|
managedComponents.append(menu);
|
|
return menu;
|
|
}
|
|
|
|
/// Creates component and registers in managedComponents, but does NOT add it as a submenu.
|
|
template <typename ComponentT, typename... Args> ComponentT *createManagedComponent(Args &&...args)
|
|
{
|
|
auto *component = new ComponentT(std::forward<Args>(args)...);
|
|
managedComponents.append(component);
|
|
return component;
|
|
}
|
|
};
|
|
|
|
#endif // COCKATRICE_PLAYER_MENU_H
|