Cockatrice/cockatrice/src/game_graphics/player/menu/pt_menu.cpp
BruebachL 12f0f59453
[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)
* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

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Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-07-27 11:25:39 +02:00

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3.9 KiB
C++

#include "pt_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
aIncP = new QAction(this);
connect(aIncP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
aDecP = new QAction(this);
connect(aDecP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
aIncT = new QAction(this);
connect(aIncT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
aDecT = new QAction(this);
connect(aDecT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
aIncPT = new QAction(this);
connect(aIncPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
aDecPT = new QAction(this);
connect(aDecPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
aFlowP = new QAction(this);
connect(aFlowP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
aFlowT = new QAction(this);
connect(aFlowT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
aSetPT = new QAction(this);
connect(aSetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
aResetPT = new QAction(this);
connect(aResetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
addAction(aIncP);
addAction(aDecP);
addAction(aFlowP);
addSeparator();
addAction(aIncT);
addAction(aDecT);
addAction(aFlowT);
addSeparator();
addAction(aIncPT);
addAction(aDecPT);
addSeparator();
addAction(aSetPT);
addAction(aResetPT);
setShortcutsActive();
retranslateUi();
}
void PtMenu::retranslateUi()
{
aIncP->setText(tr("&Increase power"));
aDecP->setText(tr("&Decrease power"));
aIncT->setText(tr("I&ncrease toughness"));
aDecT->setText(tr("D&ecrease toughness"));
aIncPT->setText(tr("In&crease power and toughness"));
aDecPT->setText(tr("Dec&rease power and toughness"));
aFlowP->setText(tr("Increase power and decrease toughness"));
aFlowT->setText(tr("Decrease power and increase toughness"));
aSetPT->setText(tr("Set &power and toughness..."));
aResetPT->setText(tr("Reset p&ower and toughness"));
}
void PtMenu::setShortcutsActive()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
aIncP->setShortcuts(shortcuts.getShortcut("Player/aIncP"));
aDecP->setShortcuts(shortcuts.getShortcut("Player/aDecP"));
aIncT->setShortcuts(shortcuts.getShortcut("Player/aIncT"));
aDecT->setShortcuts(shortcuts.getShortcut("Player/aDecT"));
aIncPT->setShortcuts(shortcuts.getShortcut("Player/aIncPT"));
aDecPT->setShortcuts(shortcuts.getShortcut("Player/aDecPT"));
aFlowP->setShortcuts(shortcuts.getShortcut("Player/aFlowP"));
aFlowT->setShortcuts(shortcuts.getShortcut("Player/aFlowT"));
aSetPT->setShortcuts(shortcuts.getShortcut("Player/aSetPT"));
aResetPT->setShortcuts(shortcuts.getShortcut("Player/aResetPT"));
}