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* Add button to join game as judge as well as convenience filters. Took 1 hour 11 minutes * Change button to filter to games created by buddies, set default filter settings to be very permissive. Took 45 minutes * Remove debug. Took 3 minutes * Update game_selector.cpp * Add spacers, rearrange. Took 20 minutes Took 20 seconds * Add explanation tooltip. Took 39 seconds * Try layouting. Took 14 minutes * Set min size, set spacing for mac os Took 3 minutes * Try without the labels. Took 3 minutes * Don't use labels. Took 5 minutes * Fine-tune. Took 2 minutes * AsJudge Took 4 minutes * Clear up comment. Took 37 seconds * Remove shift hotkey. Took 4 minutes * Spectate as judge. Took 8 minutes * Add checkBox to create game as judge. Took 7 minutes * Fix crash. Took 12 minutes * Rename, fix returns. Took 19 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/**
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* @file dlg_create_game.h
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* @ingroup RoomDialogs
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* @brief TODO: Document this.
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*/
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#ifndef DLG_CREATEGAME_H
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#define DLG_CREATEGAME_H
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#include <QDialog>
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#include <QMap>
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#include <libcockatrice/utility/macros.h>
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class QCheckBox;
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class QDialogButtonBox;
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class QGroupBox;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QRadioButton;
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class QSpinBox;
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class Response;
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class ServerInfo_Game;
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class TabRoom;
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class DlgCreateGame : public QDialog
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{
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Q_OBJECT
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public:
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DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameTypes, QWidget *parent = nullptr);
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DlgCreateGame(const ServerInfo_Game &game, const QMap<int, QString> &_gameTypes, QWidget *parent = nullptr);
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private slots:
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void actOK();
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void actReset();
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void checkResponse(const Response &response);
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void spectatorsAllowedChanged(QT_STATE_CHANGED_T state);
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private:
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TabRoom *room;
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QMap<int, QString> gameTypes;
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QMap<int, QRadioButton *> gameTypeCheckBoxes;
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QGroupBox *generalGroupBox, *spectatorsGroupBox, *gameSetupOptionsGroupBox;
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QLabel *descriptionLabel, *passwordLabel, *maxPlayersLabel, *startingLifeTotalLabel, *shareDecklistsOnLoadLabel;
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QLineEdit *descriptionEdit, *passwordEdit;
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QSpinBox *maxPlayersEdit, *startingLifeTotalEdit;
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QCheckBox *onlyBuddiesCheckBox, *onlyRegisteredCheckBox;
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QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox,
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*spectatorsSeeEverythingCheckBox, *createGameAsJudgeCheckBox, *createGameAsSpectatorCheckBox;
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QCheckBox *shareDecklistsOnLoadCheckBox;
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QDialogButtonBox *buttonBox;
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QPushButton *clearButton;
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QCheckBox *rememberGameSettings;
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void sharedCtor();
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};
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#endif
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