Cockatrice/cockatrice/src/game/cards/abstract_card_drag_item.cpp
LunaticCat fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00

67 lines
2.1 KiB
C++

#include "abstract_card_drag_item.h"
#include "card_database.h"
#include <QCursor>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
static const float CARD_WIDTH_HALF = CARD_WIDTH / 2;
static const float CARD_HEIGHT_HALF = CARD_HEIGHT / 2;
const QColor GHOST_MASK = QColor(255, 255, 255, 50);
AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
const QPointF &_hotSpot,
AbstractCardDragItem *parentDrag)
: QGraphicsItem(), item(_item), hotSpot(_hotSpot)
{
if (parentDrag) {
parentDrag->addChildDrag(this);
setZValue(2000000007 + hotSpot.x() * 1000000 + hotSpot.y() * 1000 + 1000);
} else {
hotSpot = QPointF{qBound(0.0, hotSpot.x(), static_cast<qreal>(CARD_WIDTH - 1)),
qBound(0.0, hotSpot.y(), static_cast<qreal>(CARD_HEIGHT - 1))};
setCursor(Qt::ClosedHandCursor);
setZValue(2000000007);
}
if (item->getTapped())
setTransform(QTransform()
.translate(CARD_WIDTH_HALF, CARD_HEIGHT_HALF)
.rotate(90)
.translate(-CARD_WIDTH_HALF, -CARD_HEIGHT_HALF));
setCacheMode(DeviceCoordinateCache);
}
AbstractCardDragItem::~AbstractCardDragItem()
{
for (int i = 0; i < childDrags.size(); i++)
delete childDrags[i];
}
QPainterPath AbstractCardDragItem::shape() const
{
QPainterPath shape;
shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
return shape;
}
void AbstractCardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
item->paint(painter, option, widget);
// adds a mask to the card so it looks like the card hasnt been placed yet
painter->fillPath(shape(), GHOST_MASK);
}
void AbstractCardDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
event->accept();
updatePosition(event->scenePos());
}
void AbstractCardDragItem::addChildDrag(AbstractCardDragItem *child)
{
childDrags << child;
}