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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/**
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* @file counter_ids.h
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* @ingroup GameLogic
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* @brief Shared counter IDs and names for system counters (e.g. commander tax).
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*/
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#ifndef COCKATRICE_COUNTER_IDS_H
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#define COCKATRICE_COUNTER_IDS_H
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#include <QString>
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/**
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* Shared counter IDs used by both client and server.
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* These must match between server_player.cpp and player_event_handler.cpp.
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*
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* Reserved counter IDs for system counters:
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* IDs 0-7: Standard player counters (life, mana colors, storm)
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* IDs 8-9: Commander tax counters
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* IDs 10+: Available for user-created counters (FirstUserId)
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*
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* newCounterId() always returns >= FirstUserId to prevent user counters
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* from colliding with reserved IDs, even in non-Commander games.
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*/
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namespace CounterIds
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{
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// Tax counters store a cast count (times cast from command zone).
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constexpr int CommanderTax = 8; ///< Primary commander tax counter
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constexpr int PartnerTax = 9; ///< Partner commander tax counter
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constexpr int FirstUserId = 10; ///< First ID available for user-created counters
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inline bool isTaxCounter(int id)
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{
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return id == CommanderTax || id == PartnerTax;
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}
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} // namespace CounterIds
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namespace CounterNames
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{
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constexpr const char *CommanderTax = "commander_tax_counter";
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constexpr const char *PartnerTax = "partner_tax_counter";
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inline bool isTaxCounter(const QString &name)
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{
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return name == CommanderTax || name == PartnerTax;
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}
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} // namespace CounterNames
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#endif // COCKATRICE_COUNTER_IDS_H
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