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actShareDeck went through tabSupervisor->getClient(), which hands back a LocalClient while an offline game is running. LocalClient never sets its status, so a logged-in user could not share from the deck editor during a local game, and got a misleading "You must be connected" message. Expose the supervisor's stable remote client and use it for the gate and the dialog, matching the other share tabs. |
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| .qdevelop | ||
| CMakeLists.txt | ||
| cockatrice-cod.xml | ||
| cockatrice.desktop | ||
| cockatrice.qrc | ||
| cockatrice.rc | ||
| cockatrice_en@source.ts | ||