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the original layout is actually more space efficient if using CardFrame instead of CardInfoWidget and reducing the size of the deck editor toolbar. this commit also removes the old search feature by removing the search button and the clear search button. the clear search menu item is left in place, however it now clears the filtertree. finally, the stretch factor for the right frame in the main layout was reduced to zero so that the card database gets priority for extra space. this makes more sense because the deck editor does not actually need very much horizontal space.
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#ifndef FILTERTREEMODEL_H
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#define FILTERTREEMODEL_H
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#include <QAbstractItemModel>
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class FilterTree;
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class CardFilter;
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class FilterTreeNode;
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class FilterTreeModel : public QAbstractItemModel {
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Q_OBJECT
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private:
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FilterTree *fTree;
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public slots:
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void addFilter(const CardFilter *f);
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private slots:
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void proxyBeginInsertRow(const FilterTreeNode *, int);
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void proxyEndInsertRow(const FilterTreeNode *, int);
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void proxyBeginRemoveRow(const FilterTreeNode *, int);
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void proxyEndRemoveRow(const FilterTreeNode *, int);
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private:
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FilterTreeNode *indexToNode(const QModelIndex &idx) const;
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QModelIndex nodeIndex(const FilterTreeNode *node, int row, int column) const;
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public:
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FilterTreeModel(QObject *parent = 0);
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~FilterTreeModel();
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FilterTree *filterTree() const { return fTree; }
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int rowCount(const QModelIndex &parent = QModelIndex()) const;
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int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const;
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QVariant data(const QModelIndex &index, int role) const;
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bool setData(const QModelIndex &index, const QVariant &value,
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int role = Qt::EditRole);
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Qt::ItemFlags flags(const QModelIndex &index) const;
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QModelIndex parent(const QModelIndex &ind) const;
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QModelIndex index(int row, int column,
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const QModelIndex &parent) const;
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bool removeRows(int row, int count, const QModelIndex & parent);
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};
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#endif
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